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Skyrim Difficulty Balance Overhaul


Nokturnalex

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-Less money from selling-
I'd recommend having Sell Prices scale to difficulty level instead. Having it Vanilla in Expert Difficulty, 1/10th Value in Legendary, 1/5th in Master, 1.5x in Adept, 2x in Apprentice and 5x in Novice for

starting values to work off of.

-No smithing/enchanting materials at vendors-
Absolutely Agree with this, but also buff the amount of Silver/Ebony Ore Veins Present at Mines found around Skyrim(Especially Silver), or have Silver/Ebony as Potential Chest/Boss Loot.

-Lots of vendor gold-
This could scale to difficulty level also, but should also work with the Speech Skill's Master Trader and Investor Perks, which in turn should(if possible) scale to difficulty dynamically(if possible).

-Nerf blacksmithing-
Definitely needed. Also, Hearthfire Building Materials SHOULD NOT GIVE SMITHING EXPERIENCE.

-Nerf Enchanting-
Agree with the Capping of Spell Cost and Buffing of Magicka Regen.

-Created item pricing-
Agree with this, Especially when it comes to Enchanted Items, Ebony Items, Nordic Items and Daedric Items.

-Nerf NPC mages-
I think they should be nerfed at least a little bit, to the point that a 200 HP Player at Level 50 should take no more than 120 Raw Damage(60% HP) with No Magic Resistance or Absorption at Master Difficulty).

-Mob spawns-
Agree with Mob Spawns, but they should be capped to a Maximum of 5. Getting Ganked by 5 Man Groups isn't fun, especially when you are the kind that picks off one at a time with no followers to back

you up(because you're the lone wolf rogue/warrior kind of player).

-XP leveling-
Completely disagree with this, in fact, I recommend the opposite: preventing one from perking other skills that they have never invested any skill training into, and possibly even preventing the perking of

Paid-Trainer-Only Levelled Skills(Skills that were trained only by Paid Skill Trainers). This would force the player to ONLY USE PERK POINTS for Skills that THEY HAVE ACTUALLY USED TO AN EXTENT.

-Friendly fire-
I recommend a Semi-Friendly Fire alternative: Disable AoE Friendly Fire, but Enable Direct Friendly Fire. This way if you hit your Follower with a Direct hit, then you are to blame, but if splash damage from

your fireball hits, then it's not a problem.

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-Less money from selling-

I'd recommend having Sell Prices scale to difficulty level instead. Having it Vanilla in Expert Difficulty, 1/10th Value in Legendary, 1/5th in Master, 1.5x in Adept, 2x in Apprentice and 5x in Novice for

starting values to work off of.

 

-No smithing/enchanting materials at vendors-

Absolutely Agree with this, but also buff the amount of Silver/Ebony Ore Veins Present at Mines found around Skyrim(Especially Silver), or have Silver/Ebony as Potential Chest/Boss Loot.

 

-Lots of vendor gold-

This could scale to difficulty level also, but should also work with the Speech Skill's Master Trader and Investor Perks, which in turn should(if possible) scale to difficulty dynamically(if possible).

 

-Nerf blacksmithing-

Definitely needed. Also, Hearthfire Building Materials SHOULD NOT GIVE SMITHING EXPERIENCE.

 

-Nerf Enchanting-

Agree with the Capping of Spell Cost and Buffing of Magicka Regen.

 

-Created item pricing-

Agree with this, Especially when it comes to Enchanted Items, Ebony Items, Nordic Items and Daedric Items.

 

-Nerf NPC mages-

I think they should be nerfed at least a little bit, to the point that a 200 HP Player at Level 50 should take no more than 120 Raw Damage(60% HP) with No Magic Resistance or Absorption at Master Difficulty).

 

-Mob spawns-

Agree with Mob Spawns, but they should be capped to a Maximum of 5. Getting Ganked by 5 Man Groups isn't fun, especially when you are the kind that picks off one at a time with no followers to back

you up(because you're the lone wolf rogue/warrior kind of player).

 

-XP leveling-

Completely disagree with this, in fact, I recommend the opposite: preventing one from perking other skills that they have never invested any skill training into, and possibly even preventing the perking of

Paid-Trainer-Only Levelled Skills(Skills that were trained only by Paid Skill Trainers). This would force the player to ONLY USE PERK POINTS for Skills that THEY HAVE ACTUALLY USED TO AN EXTENT.

 

-Friendly fire-

I recommend a Semi-Friendly Fire alternative: Disable AoE Friendly Fire, but Enable Direct Friendly Fire. This way if you hit your Follower with a Direct hit, then you are to blame, but if splash damage from

your fireball hits, then it's not a problem.

 

you know this is a 2011 thread, right ? and last one was on 2012

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