MBile Posted September 3, 2016 Share Posted September 3, 2016 (edited) Anybody got this done yet? flip those .nif files and fix the animations for correct handed bolt action? unrelated related subject: Ive been away on tasks for awhile, so if blender had FO4 support now that would be great to know. If it does I'd probably spend some time working on this. thx Edited September 3, 2016 by MBile Link to comment Share on other sites More sharing options...
shwowsh Posted September 29, 2016 Share Posted September 29, 2016 I'm in the process of doing this, since some good guides came out on working with animations in 3ds max. Got the import all set up on the rig, just need to get cracking on the animation itself. Full disclosure, it would be the first time I've ever animated something that was not a flipbook. I've been looking up videos of real life / animated dudes workin' the bolt, so we can expect something amateur but working in a couple days. (Can you mirror a mesh in Nifskope? I did it in 3ds) Link to comment Share on other sites More sharing options...
MBile Posted October 1, 2016 Author Share Posted October 1, 2016 I'm in the process of doing this, since some good guides came out on working with animations in 3ds max. Got the import all set up on the rig, just need to get cracking on the animation itself. Full disclosure, it would be the first time I've ever animated something that was not a flipbook. I've been looking up videos of real life / animated dudes workin' the bolt, so we can expect something amateur but working in a couple days. (Can you mirror a mesh in Nifskope? I did it in 3ds)i'm not 100 on nifskope. I think you can. I recall trying, but the node placement on was screwy iirc. cheers Link to comment Share on other sites More sharing options...
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