Terralventhe Posted December 1, 2011 Share Posted December 1, 2011 I mean, it would be somethin' like a Master-level Restoration spell. Effectively that it'd use the same effects as the 'resurrect' console command, maybe with some cool visual effects to go along with it. Just found it kind of annoying when I was doing a quest for someone, and then a stray spell from a bandit wound up killing that person. Not to mention, hey, you're wielding supreme power. The very least you should be able to do is drag someone back from an immediate demise. Link to comment Share on other sites More sharing options...
DemonfireNinja Posted December 1, 2011 Share Posted December 1, 2011 You mean a true ressurection right, not like the raise dead spells but one that actually restores them to the way they were before they died? Link to comment Share on other sites More sharing options...
Terralventhe Posted December 1, 2011 Author Share Posted December 1, 2011 Yup, hence why I called it Resurrection. I get the concept of 'raising the dead' as a villainous act and such, but I don't see why there shouldn't also be the ability to do so in a beneficial way. Link to comment Share on other sites More sharing options...
DemonfireNinja Posted December 1, 2011 Share Posted December 1, 2011 (edited) Yes then I agree, this would be a cool and usefull spell for when important game people die. :) Although I think that if it was to be made, that it should be a spell that uses A LOT of magicka, like 300-400 points of it, it should be very difficult to cast and only be for the most powerful mages, it should also require you to stay still for a long time, after all, you are pulling someones spirit from the afterlife then channeling it into their body, then repairing their body to a livable state. Alternatively, it could be made into a shout. But that might be too easy. Edited December 1, 2011 by DemonfireNinja Link to comment Share on other sites More sharing options...
Terralventhe Posted December 1, 2011 Author Share Posted December 1, 2011 Yeah, like I said, it'd probably be a Master-level spell, like Dead Thrall, or Firestorm, Lightningstorm and Blizzard. Requiring you to use two hands to cast it and such, and costing a heavy amount of Magicka. Link to comment Share on other sites More sharing options...
cooltrickle Posted December 1, 2011 Share Posted December 1, 2011 I mean, it would be somethin' like a Master-level Restoration spell. Effectively that it'd use the same effects as the 'resurrect' console command, maybe with some cool visual effects to go along with it. Just found it kind of annoying when I was doing a quest for someone, and then a stray spell from a bandit wound up killing that person. Not to mention, hey, you're wielding supreme power. The very least you should be able to do is drag someone back from an immediate demise. The simple and boring way to avoid unwanted fatalities, would be to turn off friendly fire for followers and any NPCs that are under your protection. I suppose there will be a mod for that eventually, if it's possible. Your solution is more interesting. However, the resurrection spell would have to deal with the current problem of using the resurrect command: resurrected NPCs have their inventory reset. This means anything you gave them is lost. At least, this is my experience. You could empty their inventory before using the resurrect spell, but it seems a bit shoddy. Also followers go into wait mode, and need to be told to follow again, after resurrection. I agree, it should be a high-level spell, but it would be unfair not to allow warriors a method to resurrect people too. Why not make it possible to buy resurrect scrolls, for this purpose, but make them fairly expensive? I think both these methods would make it possible to bring back dead allies, in a reasonably believable way, without feeling like a cheat. Why not also have a grand soul gem requirement too, for mages, since their spell is free, but warriors will have to cough up gold for a scroll. It might actually be necessary for the player to leave the corpse and come back with a scroll, so it should be possible to have a map marker for the body, to make it easier to find later. Link to comment Share on other sites More sharing options...
Terralventhe Posted December 1, 2011 Author Share Posted December 1, 2011 All good points. I agree that the Resurrect console command has its flaws and thus it'd have to be refined in order to avoid such issues. The points on the costs and such are also very good and a pretty solid balance between magic-users and warrior types. Not sure on how one might handle the corpse thing.. Maybe you could 'pick up' the corpse and it ends up in your inventory, which you can then drop. Would weigh a ton, naturally, but that's the price you pay for not being prepared. Link to comment Share on other sites More sharing options...
cooltrickle Posted December 1, 2011 Share Posted December 1, 2011 (edited) Not sure on how one might handle the corpse thing. Maybe you could 'pick up' the corpse and it ends up in your inventory, which you can then drop. Would weigh a ton, naturally, but that's the price you pay for not being prepared. I think a corpse might be too heavy for even a warrior to carry. This means the player would have to drop items from their inventory to make space, which takes us back to the original problem of how do we find this location again, without a marker! Perhaps killing a follower or quest NPC, could automatically trigger a resurrect quest? The player then has the choice of resurrecting the player using a scroll or spell within a certain time-limit, such as 3 days, or the quest is failed. A quest marker could also appear on the map, showing the location of a vendor of resurrect scrolls. I'm assuming the resurrect spell is a perk, attainable by having maxed out the Restoration skill? Otherwise, how does a mage learn the spell in the first place? I'm not sure if you can buy spells anymore, because I don't play as a mage. If not, you would have to find an object to disenchant first. If it's possible to disenchant scrolls, that would solve the problem. Edit: Just to add another idea to the grand soul gem inclusion in my first post. The reason for the soul gem is to add a material cost for mages but I suppose it's essential really to trap the soul and put it back into the dead body. That will be the crucial difference between a Resurrect spell and Raise Dead spell: the resurrect spell puts the soul back in the body, so it's not just an empty shell. Saying that, I think a soul gem should always be required for mages and warriors. So warriors will find it a bit more expensive than a mage to resurrect people. Edited December 1, 2011 by cooltrickle Link to comment Share on other sites More sharing options...
Terralventhe Posted December 1, 2011 Author Share Posted December 1, 2011 You can purchase or find Spell Tomes as a mage, at any rate. The only problem I see with making it a Quest-like thing is that, well, let's say your companion died in a dungeon, that means you gotta leave the dungeon and make your way to the nearest town that would sell the means to resurrect them; this could easily turn into a day-long journey. Then you run the risk of arriving at night when the people who would sell you these things might not be available, and if you're pure fighter then you ain't gonna be unlockin' their houses very well to get in and try to barter with them. So then you end up waiting until daybreak. Now you're already close to, or over, the two day mark. Then you finally make it back to the dungeon, but again, it's a daylong journey, so now the quest is failed. Mind you, if you were a pure fighter, you'd have a pretty hefty carry weight, meaning that the issue of being bogged down too much wouldn't be THAT much of a problem. If anything else, you'd be slowed down, sure, but that's not a death sentence unless you're silly enough to pick up their body while there's still danger around. Link to comment Share on other sites More sharing options...
cooltrickle Posted December 1, 2011 Share Posted December 1, 2011 My warrior is around level 25, and could just about manage to pick up a 200 lb NPC, but I'm just thinking about low level players. I only created the time-limit, so there could be a way for the quest to fail, and be cleared from the journal, for players who don't care about resurrecting the dead NPC. You're right, the time-limit should be reasonable enough to allow for players to make long trips, like 5-10 days, but that can be decided in play-testing. Link to comment Share on other sites More sharing options...
Recommended Posts