FireBug3 Posted December 3, 2011 Share Posted December 3, 2011 I didn't know “hight” was a word until I read https://en.wiktionary.org/wiki/hight]Wiktionary. Well, now we know what a “hight quality” multi-player mod is.I guess i should have writen it in german then =P ah still to lazy to correct spelling errors, maybe later. Yes, i used version number, i like to be positiv like this and i dont feel comfortable if i dont see a version number on my files, also i never meant my proeject to be serious, i do it for fun and only while it is still fun. No, hipoli, all my code for this mod is in c sharp right now. Link to comment Share on other sites More sharing options...
nandchan Posted December 3, 2011 Share Posted December 3, 2011 (edited) I didn't know “hight” was a word until I read Wiktionary. Well, now we know what a “hight quality” multi-player mod is.Fixed the URL in mah quote :3 Archaic words don't count :P They're neat and all, but silly in terms of our totally non-ambiguous and succinct modern English :rolleyes: :wink: Left a post just up there for you to gawk at (Quick link :P) :happy: Already saw it, no real responses came to mind. I guess object physics would be classed as “unreliable” and done via UDP broadcast, and quest updates and so on would be classed as “reliable” and done via RDM. And thanks, didn't notice the error since I tabbed straight back to Skyrim after posting - although I didn't intend to name the quote “Wiktionary”, I had written something different first then removed the named quote and wanted to only link to the address. @FireBug3: You probably should have written in it German, yes - that would have explained everything. Edited December 3, 2011 by nandchan Link to comment Share on other sites More sharing options...
hipolipolopigus Posted December 3, 2011 Author Share Posted December 3, 2011 I guess i should have writen it in german then =P ah still to lazy to correct spelling errors, maybe later. Yes, i used version number, i like to be positiv like this and i dont feel comfortable if i dont see a version number on my files, also i never meant my proeject to be serious, i do it for fun and only while it is still fun. No, hipoli, all my code for this mod is in c sharp right now.Sorry, didn't consider that English might not be your first language >< Bad sleeping habits and lack of caffeine make for a grumpy Hipolipolopigus :P That said, don't abbreviate my name. I will hunt you down and eat your spleen, 'kay? :happy: How do you intend to inject your managed code into Skyrim? Represent clients on each end? Handle quests? Sorry if I sound like a total prick here, but you can't just do a project like this "For fun". You labour and suffer so that others can enjoy it :confused: This is why most of these projects fail, the people going in have little-to-no idea about how things will actually work. I do wish you the best of luck, honestly. Just don't thief off with any of mah ideas, 'kay? :thumbsup: Link to comment Share on other sites More sharing options...
hipolipolopigus Posted December 3, 2011 Author Share Posted December 3, 2011 Already saw it, no real responses came to mind. I guess object physics would be classed as “unreliable” and done via UDP broadcast, and quest updates and so on would be classed as “reliable” and done via RDM.Oh... :ohdear: :tongue:And thanks, didn't notice the error since I tabbed straight back to Skyrim after posting - although I didn't intend to name the quote “Wiktionary”, I had written something different first then removed the named quote and wanted to only link to the address. Hehe, sorry, I'm half asleep here :facepalm: Link to comment Share on other sites More sharing options...
FireBug3 Posted December 3, 2011 Share Posted December 3, 2011 Sorry, didn't consider that English might not be your first language >< Bad sleeping habits and lack of caffeine make for a grumpy Hipolipolopigus :P That said, don't abbreviate my name. I will hunt you down and eat your spleen, 'kay? :happy: Okey hipo =P , sorry i just couldn't help myself. How do you intend to inject your managed code into Skyrim? Represent clients on each end? Handle quests?That was "my idea" was all about, im not going to tell you, its all magic, however you will probably find out later if i release it to public. Sorry if I sound like a total prick here, but you can't just do a project like this "For fun". You labour and suffer so that others can enjoy it :confused: This is why most of these projects fail, the people going in have little-to-no idea about how things will actually work.I guess i dont care about other people that much, in first place i do it for myself and because i am so nice, i let other people use it, it is not like im getting payed for this. I do wish you the best of luck, honestly. Just don't thief off with any of mah ideas, 'kay? :thumbsup:What ideas ? have not seen any yet =P Link to comment Share on other sites More sharing options...
hipolipolopigus Posted December 3, 2011 Author Share Posted December 3, 2011 :Okey hipo =P , sorry i just couldn't help myself. I hope you're not being intentionally provocative ;) That was "my idea" was all about, im not going to tell you, its all magic, however you will probably find out later if i release it to public. "It's all magic" is never a good answer. I've got my system which works as I need it to thanks to the team that worked on OBSE :happy: I guess i dont care about other people that much, in first place i do it for myself and because i am so nice, i let other people use it, it is not like im getting payed for this.Er... :whistling: What ideas ? have not seen any yet =PThen you evidently haven't been paying attention at all :sleep: Link to comment Share on other sites More sharing options...
Szimitar Posted December 3, 2011 Share Posted December 3, 2011 Before this turns into a flamewar, maybe we keep this thread about the SkyNet project, which btw is still looking for motivated people for our forum that is posted in the OP. Emmarae and Nandchan, there's a lot of stuff we're discussing in the forums that could use your input. Link to comment Share on other sites More sharing options...
Emmarae Posted December 3, 2011 Share Posted December 3, 2011 Before this turns into a flamewar, maybe we keep this thread about the SkyNet project, which btw is still looking for motivated people for our forum that is posted in the OP. Emmarae and Nandchan, there's a lot of stuff we're discussing in the forums that could use your input. :3 there is a website, huh? Link to comment Share on other sites More sharing options...
Szimitar Posted December 3, 2011 Share Posted December 3, 2011 http://skynet.hipolipolopig.us/ Some forums are open, if you register and introduce yourself you get access to all the discussions we have. Link to comment Share on other sites More sharing options...
hipolipolopigus Posted December 3, 2011 Author Share Posted December 3, 2011 http://skynet.hipolipolopig.us/ Some forums are open, if you register and introduce yourself you get access to all the discussions we have.*Most :P The forum where the ideas are being developed in really high detail are closed off to non-staff for now :) Link to comment Share on other sites More sharing options...
Recommended Posts