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[Tutorial] Spawn a mannequin (base id: 89a85)


est

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Here is a way to spawn a mannequin in your Proudspire Manor in The Elder Scrolls V: Skyrim.

 

1. jump

2. press ~ button

3. type

player.placeatme 89a85 1

4. ???

5. AN ALIVE MANNEQIN!!!!111!!!

 

 

I discovered Base ID using Skyrim Viewer. Someone said no one found it yet :)

 

However, this mannequin has no script bound to it, it's an alive NPC and moving.

 

1. You can click the mannequin and type "tai" in console to disable its movement by disable its AI

2. At the moment, clothes can be only added by "additem" console command to mannequin

3. You can type "sexchange" in console to switch the outfit by gender. Looks like female mannequin is actually taller. lol

 

Some other Base ID:

 

 

 

Here is a list of Object IDs.

 

player.placeatme 000D5501 1 for enchanting table.

player.placeatme 000D54FF 1 for alchemy table.

player.placeatme 000727A1 1 for tanning rack.

player.placeatme 000D932F 1 for workbench.

player.placeatme 0001A2AD 1 for anvil.

player.placeatme 0006E9C2 1 for grindstone.

player.placeatme 0009C6CE 1 for smelting oven.

 

player.placeatme 000c0305 1 for suspicious Cabinet

player.placeatme 000c0306 1 for false back panel

player.placeatme 000cc526 1 for sliding door

Edited by est
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but you cant just bind a key to object..,like "bind a player.placeatme 000D5501 1".star wars 'jedi knight' had that command.

so it no diffrent form the 'normal' console command.but the object id is very useful,tnx for that

Edited by NetDigger
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  • 1 month later...

I am having the utmost trouble keeping the mannequins from not moving, every time I leave the house and come back, they've gotten all over the place.

 

And isn't that how it always is...man! Mannequins. What a wacky crowd.

 

I just wanna know how to spawn a normal one, frankly >_<

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