est Posted December 1, 2011 Share Posted December 1, 2011 (edited) Here is a way to spawn a mannequin in your Proudspire Manor in The Elder Scrolls V: Skyrim. 1. jump2. press ~ button3. type player.placeatme 89a85 14. ???5. AN ALIVE MANNEQIN!!!!111!!! I discovered Base ID using Skyrim Viewer. Someone said no one found it yet :) However, this mannequin has no script bound to it, it's an alive NPC and moving. 1. You can click the mannequin and type "tai" in console to disable its movement by disable its AI2. At the moment, clothes can be only added by "additem" console command to mannequin3. You can type "sexchange" in console to switch the outfit by gender. Looks like female mannequin is actually taller. lol Some other Base ID: Here is a list of Object IDs. player.placeatme 000D5501 1 for enchanting table.player.placeatme 000D54FF 1 for alchemy table.player.placeatme 000727A1 1 for tanning rack.player.placeatme 000D932F 1 for workbench.player.placeatme 0001A2AD 1 for anvil.player.placeatme 0006E9C2 1 for grindstone.player.placeatme 0009C6CE 1 for smelting oven. player.placeatme 000c0305 1 for suspicious Cabinetplayer.placeatme 000c0306 1 for false back panelplayer.placeatme 000cc526 1 for sliding door Edited December 1, 2011 by est Link to comment Share on other sites More sharing options...
CampanaAliquanta Posted December 1, 2011 Share Posted December 1, 2011 I predict a youtube video incoming, of a house full of creepy animated mannikins. Link to comment Share on other sites More sharing options...
Azzaparty Posted December 4, 2011 Share Posted December 4, 2011 a detailed step by step guide for a noob on how to add a piece of armour on the mannequin would be great! have tried refid.additem, 89a85.additem etc Link to comment Share on other sites More sharing options...
Guest MajinCry Posted December 4, 2011 Share Posted December 4, 2011 (edited) Isn't it a target command, something like "Equipitem ID" or something? Edited December 4, 2011 by MajinCry Link to comment Share on other sites More sharing options...
ilonastaller Posted December 5, 2011 Share Posted December 5, 2011 Just open console and make sure your mannequin is selected. Then type "openactorcontainer 1" and there you go... just give the stuff you want to add and voila ! Weapons don't work tho like the real mannequins. Link to comment Share on other sites More sharing options...
NetDigger Posted December 5, 2011 Share Posted December 5, 2011 (edited) but you cant just bind a key to object..,like "bind a player.placeatme 000D5501 1".star wars 'jedi knight' had that command.so it no diffrent form the 'normal' console command.but the object id is very useful,tnx for that Edited December 5, 2011 by NetDigger Link to comment Share on other sites More sharing options...
Azzaparty Posted December 6, 2011 Share Posted December 6, 2011 thank you! works great Link to comment Share on other sites More sharing options...
nguyenlong311 Posted December 11, 2011 Share Posted December 11, 2011 (edited) One guy has the mannequin figured out and got the mod uploaded at skyrimnexus.http://www.skyrimnexus.com/downloads/file.php?id=2059 Anyone care to ask him how to set activation for this mannequin?. Edited December 11, 2011 by nguyenlong311 Link to comment Share on other sites More sharing options...
Liuxuande007 Posted January 18, 2012 Share Posted January 18, 2012 I am having the utmost trouble keeping the mannequins from not moving, every time I leave the house and come back, they've gotten all over the place. Link to comment Share on other sites More sharing options...
Jakisthe Posted January 18, 2012 Share Posted January 18, 2012 I am having the utmost trouble keeping the mannequins from not moving, every time I leave the house and come back, they've gotten all over the place. And isn't that how it always is...man! Mannequins. What a wacky crowd. I just wanna know how to spawn a normal one, frankly >_< Link to comment Share on other sites More sharing options...
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