danielclark2946 Posted September 4, 2016 Share Posted September 4, 2016 Hi, I have a problem with placing workshop objects. It seems they dont want to snap onto ground, however they have no problem being placed on other objects, example video: http://sendvid.com/knbcelnjI just re-downloaded Fallout 4, downloaded save-game (because my old was deleted "long story"), and installed a bunch of mods in it. *DLCRobot.esm*DLCworkshop01.esm*DLCCoast.esm*DLCworkshop02.esm*DLCworkshop03.esm*DLCNukaWorld.esm*ArmorKeywords.esm*TrueStormsFO4.esm*CROSS_CosmeticFramework.esm*CROSS_Cybernetics.esp*BetterSettlers.esp*BetterSettlersNoLollygagging.esp*Armorsmith Extended.esp*Armorsmith Automatron.esp*Armorsmith Far Harbor.esp*Armorsmith Nuka World.esp*Armorsmith Vault-Tec DLC.esp*Campsite.esp*combat_PA.esp*tumbajamba Advanced Engineering.esp*combat_PA - tAE - AWKCR.esp*ConvenientStores.esp*Craftable Armor Size.esp*Craftable Armor Size - Fix Material Requirements.esp*SettlersRename.esp*DV-Armored Pilots.esp*DV-No Levelled Vertibirds.esp*DV-Vertibird Explosive Minigun.esp*DV-Deadly Vertibirds.esp*Flags of the Old World.esp*K9TacticalHarness.esp*LegendaryModification.esp*LegendaryModification2LM.esp*LegendaryModification2LMAKPatch.esp*LegendaryModificationMisc.esp*Guard Chair - D3.espGuard Chair - D6.esp*Guard Rug - D3.espGuard Rug - D6.esp*Guard Rug - D1.esp*Guard Stool - D3.espGuard Stool - D6.esp*Guard Toilet - D3.espGuard Toilet - D6.esp*Rangergearnew.esp*PAMAP.esp*ScrapDeadThings.esp*TrueStormsFO4-FarHarbor.esp*TrueStormsFO4-GlowingSeaExtraRads.esp*TrueStormsFO4-FarHarborExtraRads.esp*Pos_ShopPositons.esp*Pos_GuardPositions.esp*autoweapons_f.esp*BoS Pilot Outfit Fix.esp*BrighterSettlementLights_ExtraBrightv1.1.esp*BusySettlers.esp*BusySettlersRug.esp*PerkCornerMessages.esp*DDP_Bridge_mark1.esp*Crippled limbs fix.esp*CROSS_eyepatch.esp*CROSS_MismatchedEyes_BlindEyes.esp*CROSS_ExoFrame.esp*CROSS_Cybernetics_NoRobotFootStepSounds.esp*CROSS_Uni_Belt.esp*CROSS_Uni_Headset.esp*CROSS_Uni_Scarf.esp*Food&WaterGenerator.esp*ImmersiveVendors.esp*WLightSaber.esp*Locky Bastard.esp*LongerPowerLines3x.esp*MGSOutfit.esp*MMP4APA-blue.esp*MMP4APA.esp*Move Store and Assign Power Armor.esp*OCDecorator.esp*OCDispenser.esp*OCDecorator - No Experience.esp*PowerArmorDelivery.esp*RainofBrassPetals.esp*dD-Action Ragdoll Force.esp*Scavenged NCR Armor.esp*Simple Intersection.esp*Simple Inventory Improvements.esp*Survivalist GoBag.esp*LongCoatVaultSuit.esp*The Rebel.esp*Unlimited Bounties.esp*WM Chinese Assault Rifle - Standalone.esp*Wasteland Sniper by Hothtrooper44.esp*WestTekTacticalOptics.esp*ProvisionerLocator.esp*DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp*OctaviusSentibar_Labels.esp*SSEX.esp*ManufacturingExtended.esp*Live Dismemberment - BrutalNoHeadshots.esp*Live Dismemberment - LiebermodeNoHeadshots.esp*Live Dismemberment - RegularNoHeadshots.esp*AlternateSettlements.esp P.S. I think there are some objects that place on ground for some reason.Solution? Link to comment Share on other sites More sharing options...
TrickyVein Posted September 5, 2016 Share Posted September 5, 2016 Try a different angle. Link to comment Share on other sites More sharing options...
danielclark2946 Posted September 5, 2016 Author Share Posted September 5, 2016 Have you watched the video? Objects just dont react with ground, like it dosent exist. Link to comment Share on other sites More sharing options...
Puddycat Posted September 5, 2016 Share Posted September 5, 2016 (edited) Think that's a side effect from having bUseCominedObjects=0 in your Fallout4.iniIf you have that in your ini, then a mod must have recommended it, so removing it will probably cause the mod to stop working also. However, you could have added it for a mod and since stopped using that mod so.... Edited September 5, 2016 by Puddycat Link to comment Share on other sites More sharing options...
danielclark2946 Posted September 5, 2016 Author Share Posted September 5, 2016 Think that's a side effect from having bUseCominedObjects=0 in your Fallout4.iniIf you have that in your ini, then a mod must have recommended it, so removing it will probably cause the mod to stop working also. However, you could have added it for a mod and since stopped using that mod so....OMG! Thank you! Link to comment Share on other sites More sharing options...
Puddycat Posted September 5, 2016 Share Posted September 5, 2016 No problemo! :) Link to comment Share on other sites More sharing options...
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