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Perk/Magic Effect crash.


thingy123

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Hey everyone.

 

Have you ever had issues with Creation Kit crashing when you selected the perks or magic effect? Something like this:

1. Load your .esp and make it an active file

2. Select either perks or Magic effect

3. Select one of the formIDs or anything.

Then it causes the crash. Hell, even right clicking them can cause crash.

When rarely you select right and it doesn't cause a crash, you just select "edit" and it crashes your CK

This is what I have done so far:

1. Messed around with compatibility. From Windows Vista SP2 to Windows 7. Doesn't work

2. Started as an administrator. Doesn't work.

3. Did a mixture of 1 and 2 solutions. Doesn't work.

4. Went to CreationKit.ini and scrolled down to [Display] and I set the following:

- bDynamicObjectQueryManager=1

- bMultiThreadedAccumulation=1

- bMultiThreadRenderingINP=1

That didn't work

5. Reinstalled CK. Didn't work

6. Verified CK. Didn't work

7. Restarting my Pc. Didn't work

8. Verified Fallout 4 files. Didn't work

Even starting CK straight from the directory instead of bethesda launcher doesn't fix it.

 

So my Custom Legendary Modifications Remade doesn't mess around with meshes or anything like that. It contains Explosion, Projectiles, Magic Effect, Spell, Enchantment, Object Modifications and Constructible Objects. In total, I'm atleast at maybe 70-80+ mods in before I hit that error.

 

I did a test on just loading Fallout4.esm. My CK didn't crash then, when I messed with perks and magic effects. I'm convinced my mod is the cause of that issue. I'm wondering if that's why.

 

Is there anything else I need to try out? as I'm pretty sure there are some things I haven't tried out just yet, but I'm not sure what.

 

Edit: I should also note that I have bAllowMultipleMasterLoad=1 active in my .ini

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Turns out putting in % in your formid name by mistake can cause CK to crash. Took it out and put in the new version of same mod with the P replacing % and it works. Man, it crashed when I put % in the formid by a mistake and went to rename it only for it to continually crash.

 

So folks. Check the name of formID before you start working on the rest of the mod. Just change % to P or something, and your CK won't crash. Bloody hell, I wish I had known about this. Hopefully it'll save everyone time when they have similar issues to mine. Good luck!

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I'd guess most special characters would do that.

Totally easy to forget, though...will almost assuredly do it accidentally once or twice before I'm done with the Creation Kit. Throw some random regular expression or operator such as : , * , > or = in there and boom, dead! =P

 

Edit: if you lost some work because you couldn't edit it out without crashing, you might try running the esp through FO4Edit to see if you can edit it there...FO4Edit may not be as sensitive as Creation Kit and might give you enough time to rectify the goof.

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