stars2heaven Posted December 2, 2011 Share Posted December 2, 2011 (edited) I'm afraid that we'll start seeing price tags on high quality mods. I guess the days of our free mods/DLC are over. I hope that we'll still have high quality stuff on nexus at least. Sigh.. I hate the greed of this world. How dare modders try to earn a small return for spending hours upon hours creating content for nothing other than a pat on the back and several complaints. Those bastards. If you think about it it really won't be that great of a thing. Look at any of the most popular mods out there and look at the list of contributors. Very few great mods are created solely by that author. They use all kinds of stuff from other people, be it other mods or various other resources that make their mod possible. (like the script extenders and wrye bash) If this happens it is likely that mod creators will become much more protective of their work and less likely to allow others to use it. What that means is you are going to see a lot fewer mods being created, and a lot of mods that are created are going to be of less quality than the ones you see now. Further, you should read my post above. If the terms of service remain as they are with valve in charge, the creators of popular mods aren't going to be making much of anything off the mods they create because valve is just going to create a copy of your mod and sell their version. It just looks bad to me the whole way round. Edited December 2, 2011 by stars2heaven Link to comment Share on other sites More sharing options...
gamefever Posted December 2, 2011 Share Posted December 2, 2011 I'm afraid that we'll start seeing price tags on high quality mods. I guess the days of our free mods/DLC are over. I hope that we'll still have high quality stuff on nexus at least. Sigh.. I hate the greed of this world. How dare modders try to earn a small return for spending hours upon hours creating content for nothing other than a pat on the back and several complaints. Those bastards. I spent my whole summer making a mod for FNV that was my choice. I didn't get paid nor expected to get paid. I barely got into the top 100 with just 20 endorsements and had plenty of negative feedback from people that couldn't tweak their computer and ini files to run my mod. My point is that those of us that are heavy modders will suffer most when we get nickeled and dimed for every mod we try out. Not to mention the overwhelming number of mods that some of us myself included download and install to our game. I've easily gone way past 200 mods for Fallout 3 and had to teach myself how to mod just to make many of them work in harmony together. I really don't think the average steam user is going to be able to do the same with our mods. I had to play costumer support desk for several people who were first time modders and man that's tough when you consider the shear amount of tweaks and steps involved in really truely modding your game for some of these mods that are out today for Oblivion, F3, FNV. I also seroiusly doubt that we will get to make much money on it. There are several things in their TOS that allow them to work around the uploaded for profit. 25% isn't much unless your in the top range of popular mods. Consider also that some mods that are really popular are really just very simple tweaks that I know for a fact that I could have easliy done myself. Some of these mods are really easy to do given enough time, talent, and the right programs most of which are really free. Link to comment Share on other sites More sharing options...
Miraboreasu Posted December 2, 2011 Share Posted December 2, 2011 (edited) This Steamworks crap is just the next step in making pc gaming indistinguishable from console gaming. All the freedom that pc gamers have had over the years, compared to console gamers, is slowly being eroded. They want total control for the simple reason that it allows them to make more money. Nothing evil about it, its just plain old capitalism, whatever the market will bear, and there seems to be no limit to what the market will put up with.Good grief, you chicken littles are getting on my nerves. There has been no direct claim of steam charging for player-made mods that I've seen, and in fact, quite the contrary. Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community. Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.Steam workshop will be a change for the way that you can get new mods. It will, at least seemingly, NOT charge you for any of them. Even IF they start charging for mods, big whoop. Skyrim Nexus will always be here for free user content, and as long as there are people who want free content, as mods have ALWAYS been, there will ALWAYS be suppliers. Edited December 2, 2011 by Miraboreasu Link to comment Share on other sites More sharing options...
gamefever Posted December 2, 2011 Share Posted December 2, 2011 (edited) @ stars2heaven TRUTH Your mod gets to 1000 downloads in the first couple of days they smack a $5 fee on it. It keeps selling they rip it and put it up as a Valve creation and sell it on the Xbox. You cry foul they say hey buddy read your TOS and go cry about it to your mama. Your favorite modder uploads some questionable content in his next mod. His country tracks him down via SteamWorks he ends up in jail for 30 days and his accounts banned and all his work is censored because it's illegal to kill video game children in Germany. Somebody likes your mod but decides you didn't take it far enough and uploads all of your work plus a few tweaks...Forgets to mention you in the credits and goes as far as to claim the work as his own....Big uber mistake on Nexus if people realise its your work... But on steamworks its written in the TOS Fair Game go cry to someone that cares. Countries then leverage themselves against steam to censor mods that enable players to set up their games in ways that the goverment disagree's with now all of sudden sex mods are not avaliable in your country and then its a matter of time hmm that miniskirt is to short lets censor that too. As I said in my prevoius post the ground work is being laid into place, to start charging once that happens a place like Nexus won't be looked at too kindly for providing the mods for free. They could engineer ways to charge for the content. Edited December 2, 2011 by gamefever Link to comment Share on other sites More sharing options...
stars2heaven Posted December 2, 2011 Share Posted December 2, 2011 (edited) This Steamworks crap is just the next step in making pc gaming indistinguishable from console gaming. All the freedom that pc gamers have had over the years, compared to console gamers, is slowly being eroded. They want total control for the simple reason that it allows them to make more money. Nothing evil about it, its just plain old capitalism, whatever the market will bear, and there seems to be no limit to what the market will put up with.Good grief, you chicken littles are getting on my nerves. There has been no direct claim of steam charging for player-made mods that I've seen, and in fact, quite the contrary. Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community. Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.Steam workshop will be a change for the way that you can get new mods. It will, at least seemingly, NOT charge you for any of them. Even IF they start charging for mods, big whoop. Skyrim Nexus will always be here for free user content, and as long as there are people who want free content, as mods have ALWAYS been, there will ALWAYS be suppliers. True, there is no direct claim that steam workshop will be charging a fee for any uploaded mods for Skyrim. However, the TOS as it is now says that they can do so at their own discretion. Also, Bethesda reps have been asked to clarify and have given their typically vague responses to the questions. (there is a news article on tes-nexus about this) Further, the problem isn't whether they will charge for all mods, it's whether they will charge for ANY of them. What's to stop someone from taking your work here and uploading it there and making a little bit of money off it? Even if users can come here and get free content, would you be ok with someone profiting off of your work without your permission? Maybe there isn't anything to be worried about. But the information provided thus far has done nothing to quell any fears about what could be in store for us. Edited December 2, 2011 by stars2heaven Link to comment Share on other sites More sharing options...
Evilslay3r5 Posted December 2, 2011 Share Posted December 2, 2011 (edited) This Steamworks crap is just the next step in making pc gaming indistinguishable from console gaming. All the freedom that pc gamers have had over the years, compared to console gamers, is slowly being eroded. They want total control for the simple reason that it allows them to make more money. Nothing evil about it, its just plain old capitalism, whatever the market will bear, and there seems to be no limit to what the market will put up with.Good grief, you chicken littles are getting on my nerves. There has been no direct claim of steam charging for player-made mods that I've seen, and in fact, quite the contrary. Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community. Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.Steam workshop will be a change for the way that you can get new mods. It will, at least seemingly, NOT charge you for any of them. Even IF they start charging for mods, big whoop. Skyrim Nexus will always be here for free user content, and as long as there are people who want free content, as mods have ALWAYS been, there will ALWAYS be suppliers. True, there is no direct claim that steam workshop will be charging a fee for any uploaded mods for Skyrim. However, the TOS as it is now says that they can do so at their own discretion. Also, Bethesda reps have been asked to clarify and have given their typically vague responses to the questions. (there is a news article on tes-nexus about this) Further, the problem isn't whether they will charge for all mods, it's whether they will charge for ANY of them. What's to stop someone from taking your work here and uploading it there and making a little bit of money off it? Even if users can come here and get free content, would you be ok with someone profiting off of your work without your permission? Maybe there isn't anything to be worried about. But the information provided thus far has done nothing to quell any fears about what could be in store for us. Regardless if they charge money or not, you can be assured they will do whatever it takes to further centralize their monopoly on all things relating to PC gaming. I have a feeling our PC gaming overlords (Valve) are going to give us a nice *censored* slap to the face and tell us to quit complaining. I will always use the Nexus for mods. I will not download a single mod from Steam. I only use Steam because I am forced to by greedy developers who bow to Valve. Edited December 2, 2011 by Evilslay3r5 Link to comment Share on other sites More sharing options...
BleedingCrown Posted December 2, 2011 Share Posted December 2, 2011 (edited) This Steamworks crap is just the next step in making pc gaming indistinguishable from console gaming. All the freedom that pc gamers have had over the years, compared to console gamers, is slowly being eroded. They want total control for the simple reason that it allows them to make more money. Nothing evil about it, its just plain old capitalism, whatever the market will bear, and there seems to be no limit to what the market will put up with.Good grief, you chicken littles are getting on my nerves. There has been no direct claim of steam charging for player-made mods that I've seen, and in fact, quite the contrary. Steam Workshop – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community. Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.Steam workshop will be a change for the way that you can get new mods. It will, at least seemingly, NOT charge you for any of them. Even IF they start charging for mods, big whoop. Skyrim Nexus will always be here for free user content, and as long as there are people who want free content, as mods have ALWAYS been, there will ALWAYS be suppliers.Big woop, indeed. What has the marketplace shown us over the last few years? Its shown us that given a clear choice, millions of people will choose to go with a platform (consoles)in which they have zero control over their gaming experience, and theyre happy with it. They choose to pay for whatever meager scraps the company wishes to sell them, knowing full well that there is another platform available where they will have much more content, control over their platform, and that it will be free. This is what the gaming industry has observed and this is why the pc gaming experience as we've known it is being slowly phased out of existence. They know that they can do it, and most people will happily go along with it. As far as Nexus always being here offering free mods, forget about it. Its days are numbered. Eventually down the line they will announce that henceforth modded content can only be released through them, with their approval, and since its based on their game, it all belongs to them. If you doubt that for one minute, well, a few years from now, try to remember I told you so:-) Edited December 2, 2011 by BleedingCrown Link to comment Share on other sites More sharing options...
gamefever Posted December 2, 2011 Share Posted December 2, 2011 (edited) http://steamcommunity.com/workshop/workshoplegalagreement That address above is the SteamWorks TOS Read section 3 for payment information but also bear in mind that aforementioned in the above text they state that once you submit the work you lose the ability to withdraw said work. With Nexus you can set a file to hidden or delete it for any reason and I've had a friend who made popular mods exercise that right. Edited to state the following With the way Nexus is now we have a world wide community of people that not only love gaming but are also artist's.Please don't undervaluate what it means to have a community like this that offers free mods, often times yes it bites I did'nt get paid for my work but to say that now our work could be handled solely through a delivory platform like steam should sound off some alarm bells in some of you out there right? I mean man this Nightingale Prime mod if that was on Xbox that'd be $5 easy...I've downloaded at least 100 texture mods for Skyrim so far what do you think the price tag would be on that? 5 bucks or 500 US dollars. The models for payment mods already exist with games like 2nd Life, these already exist with modders asking for real money for your toon to wear an outfit. Edited December 2, 2011 by gamefever Link to comment Share on other sites More sharing options...
stars2heaven Posted December 2, 2011 Share Posted December 2, 2011 http://steamcommunity.com/workshop/workshoplegalagreement That address above is the SteamWorks TOS Read section 3 for payment information but also bear in mind that aforementioned in the above text they state that once you submit the work you lose the ability to withdraw said work. With Nexus you can set a file to hidden or delete it for any reason and I've had a friend who made popular mods exercise that right. I will be happy to use steam workshop if it works similarly to the way other fan made mod sites do. But if the TOS is even remotely similar to what it is now I will avoid it like the plague. Link to comment Share on other sites More sharing options...
Evilslay3r5 Posted December 2, 2011 Share Posted December 2, 2011 http://steamcommunity.com/workshop/workshoplegalagreement That address above is the SteamWorks TOS Read section 3 for payment information but also bear in mind that aforementioned in the above text they state that once you submit the work you lose the ability to withdraw said work. With Nexus you can set a file to hidden or delete it for any reason and I've had a friend who made popular mods exercise that right. I will be happy to use steam workshop if it works similarly to the way other fan made mod sites do. But if the TOS is even remotely similar to what it is now I will avoid it like the plague. You must be new to Steam. Link to comment Share on other sites More sharing options...
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