geekminxen Posted December 2, 2011 Share Posted December 2, 2011 I'd like to modify a particular wilderness cell, but since there are a zillion of them, I was wondering if there was any way to find out which wilderness cell it is short of looking at all of them in the render window. Is there? Thanks! Link to comment Share on other sites More sharing options...
Tefnacht Posted December 2, 2011 Share Posted December 2, 2011 Hi. I do it like this: At the location in the game, use the console commands “Player.GetPos X” and “Player.GetPos Y”, write down both values and divide them by 4096. The rounded result is the X/Y cell location of the cell in the GECKs Cell View window location tab. Happy hunting. Link to comment Share on other sites More sharing options...
geekminxen Posted December 2, 2011 Author Share Posted December 2, 2011 Hi. I do it like this: At the location in the game, use the console commands “Player.GetPos X” and “Player.GetPos Y”, write down both values and divide them by 4096. The rounded result is the X/Y cell location of the cell in the GECKs Cell View window location tab. Happy hunting. Hey, thanks! I appreciate it. :) Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted December 2, 2011 Share Posted December 2, 2011 If you're putting something it it you want to reference later, in a dialog condition for example, just rename the cell to something you like and can find easily. Link to comment Share on other sites More sharing options...
geekminxen Posted December 3, 2011 Author Share Posted December 3, 2011 If you're putting something it it you want to reference later, in a dialog condition for example, just rename the cell to something you like and can find easily. Thanks! And thanks for the help on my dead robot-- he's sprawled out nicely now. :) Link to comment Share on other sites More sharing options...
Recommended Posts