yahanwiwi Posted September 6, 2016 Share Posted September 6, 2016 (edited) I can't figure out for the life of me how weapon names are decided in GECK. What I mean is how a weapon when upgraded it gets a new sub name. Example if you take a Short Handmade Rifle and upgrade it to automatic receiver; it becomes Short Handmade Automatic Rifle. Automatic being the new sub name. Any help at all would be wonderful. Because I working on mod with I want to add my own sub names for part and not have them so up as something it isn't. Edited September 6, 2016 by yahanwiwi Link to comment Share on other sites More sharing options...
SamFisher338 Posted September 6, 2016 Share Posted September 6, 2016 The Instance Naming Rules determine how the weapon/armor is renamed based on the keywords of the OMODs. For further explanation: http://www.nexusmods.com/fallout4/articles/161/? So depending on what you want in your mod you can create a separate INNR record just for your weapon instead of using the common one, and creating the respective keywords for it. Otherwise, if you just want an automatic receiver to not add the automatic prefix you can just remove the hasreceiver_automatic (or something like that) keyword from the OMOD. Link to comment Share on other sites More sharing options...
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