TheDarkPrince Posted February 1, 2012 Share Posted February 1, 2012 I like this idea. Link to comment Share on other sites More sharing options...
gingimon Posted February 1, 2012 Share Posted February 1, 2012 This one right here, that's a good idea.thanks :D Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted February 4, 2012 Author Share Posted February 4, 2012 I like this idea. Thanks. Link to comment Share on other sites More sharing options...
janaseca Posted February 4, 2012 Share Posted February 4, 2012 (edited) wow, amazing idea! I didn't read the entire post but I already agree. I just think don't need to be necessarily in the underground. We could have some hidden villages of Khajiit/Argonian in the surface too (skyrim borders maybe). Orcs have their forts for example. I really miss these guys, specially khajiit, there are so few in Skyrim. Khajiit are very talented merchants, quests involving those guys with some kind of illegal property commerce in Skyrim... lol must be a very cool and funny story.. Edited February 4, 2012 by janaseca Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted February 7, 2012 Author Share Posted February 7, 2012 wow, amazing idea! I didn't read the entire post but I already agree. I just think don't need to be necessarily in the underground. We could have some hidden villages of Khajiit/Argonian in the surface too (skyrim borders maybe). Orcs have their forts for example. I really miss these guys, specially khajiit, there are so few in Skyrim. Khajiit are very talented merchants, quests involving those guys with some kind of illegal property commerce in Skyrim... lol must be a very cool and funny story.. Yea, the Khajiit caravans hold so much potential. Such an interesting bunch! That's what inspired me to write up this mod, pretty much. The cavern doesn't need to be wholly underground, just deep enough to be hidden from outside view. I've been thinking that there could be a massive ravine in the ceiling of the cavern letting in sunlight and possibly an exit to a hidden valley above. Maybe there could be an underground lake at the edge of the cavern that the refugees have stocked with various fish for food (which also serves as an entrance to the Argonian section). There could be a hidden lumber mill in the valley above the cavern where the refugees fell trees then drop the lumber down the ravine and into the lake, where it is then pulled to shore for building material. There could be farms and trees growing inside the cavern where the sunlight manages to reach. Maybe even a waterfall or two... Also, construction kit bump! Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted February 8, 2012 Author Share Posted February 8, 2012 Anyone think they have the skills to make this happen now that the kit is out? I sure don't. Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted February 13, 2012 Author Share Posted February 13, 2012 Shameless and optimistic bump... Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted February 21, 2012 Author Share Posted February 21, 2012 One more bump... Link to comment Share on other sites More sharing options...
Spl1nt3rC3ll Posted February 23, 2012 Author Share Posted February 23, 2012 I thought this was going well, but it seems as if it just dropped dead. I thought there would be more interest now that the creation kit is out, huh. I already have some of the faction quests planned out. Link to comment Share on other sites More sharing options...
LukeSkyrimmer Posted February 24, 2012 Share Posted February 24, 2012 I would love to start working on a khajiit character, but the creation kit just feels counter intuitive at the moment. So many variables that have to be addressed. Sigh.... Link to comment Share on other sites More sharing options...
Recommended Posts