oxBrandxo Posted September 15, 2016 Author Share Posted September 15, 2016 Do like the Game Does, Relationship <= 0 No Follower Dialogue. Relationship >= 1 Follower Dialogue EditOnInit relationship = 0On Quest Complete relationship = 1 or condition GetPlayerTeammate == 1 or GetInFaction == CurrentFollowersFaction depending on your needs remember about == 0 or != 1 too Guess giving a Hint To Help Yourself is Not Good Enough SoFunction SetRelationshipRank(Actor akOther, int aiRank) nativeIn Dailogue with Ria use has Script FragmentakSpeaker.SetRelationshipRank(Game.GetPlayer(), 1)Follower Options should Appear While that seems like a nifty way to make someone a follower prematurely, I'm not currently interested in doing so. The basis of what I'm working on assumes that the player is far enough in the story that the follower options will be unlocked naturally. Thanks for the example though! Link to comment Share on other sites More sharing options...
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