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Simple quest script


chucksteel

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As they said above remove the .GetBaseObject() parts.

 

Also not to confuse things, but you could be using the array .Length (CollectedGnomes.Length) instead of creating a global called Counter.

 

If you did create a global I would not name it Counter, that seems like it would just be asking to conflict with something else. I would prefix your global with something unique to your mod (most likely the same prefix you use in all records).

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Well I just gave up on the array after a few failed attempts. I ended up just adding a script to the gnomes in the list that once the player activates them and they get counted they are removed and a duplicate version that's not on the list gets added to the players inventory.

 

@Mangus, Don't worry I've been modding long enough to know to not add a form without a unique ID. counter is not a global I added it's just and int that is getting added to in the script itself.

 

Thanks for all the help guys the quest is now coming along nicely!!!

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