chucksteel Posted September 8, 2016 Author Share Posted September 8, 2016 They will be one for each in the world but right now I have a copy each in my test cell so I don't have to run all over the map to test the quest. I'll try that and I do really appreciate all the help. Link to comment Share on other sites More sharing options...
MasterMagnus Posted September 8, 2016 Share Posted September 8, 2016 As they said above remove the .GetBaseObject() parts. Also not to confuse things, but you could be using the array .Length (CollectedGnomes.Length) instead of creating a global called Counter. If you did create a global I would not name it Counter, that seems like it would just be asking to conflict with something else. I would prefix your global with something unique to your mod (most likely the same prefix you use in all records). Link to comment Share on other sites More sharing options...
chucksteel Posted September 8, 2016 Author Share Posted September 8, 2016 Well I just gave up on the array after a few failed attempts. I ended up just adding a script to the gnomes in the list that once the player activates them and they get counted they are removed and a duplicate version that's not on the list gets added to the players inventory. @Mangus, Don't worry I've been modding long enough to know to not add a form without a unique ID. counter is not a global I added it's just and int that is getting added to in the script itself. Thanks for all the help guys the quest is now coming along nicely!!! Link to comment Share on other sites More sharing options...
Recommended Posts