thumbincubation Posted September 13, 2016 Share Posted September 13, 2016 I think I probably can do that. I am stuck on the cooking spit handle though. I'm going to need some help. For some reason, it refuses to rotate along the normal axis, so nothing I do to put it back on the center is working. It seems to still have this really big presence, and the handle doesn't want to meet up with it, even after I deleted that collision and I have no idea why. Is there any way someone could make it behave better? I'm still only getting to know nifskope. I had been toying with the various mace handles before, so while I was trying to figure out the cooking spit, I did this one. Idk how I feel about it, but figured I'd show you both, just in case. I have discovered that I can do separate selections, with varying normal map heights, in the same image. So, that way I can crank up the height for the seal image, but not make the rest of the metal look super textured along with it. That was why I had the super smooth, solid color going on,but now I can reduce that to only the image, which I would expect to be polished anyway. I think it will look ok on that crank handle, if you can help me tame it. :) http://i.imgur.com/H75R377.jpg http://i.imgur.com/GH2fxiZ.jpg http://i.imgur.com/WT5hw0K.jpg Link to comment Share on other sites More sharing options...
MadModderJess Posted September 14, 2016 Author Share Posted September 14, 2016 I'm really not sure what's wrong with it; I've started a new thread for it in the troubleshooting forum. I apologize; this is generally what happens when I attempt to hack Blender or Nifskope things on my own. I'll let you know if anything develops; in the meantime, I'll try to work with the collisions you originally sent me. That second handle looks really awesome actually, and overall these stamps/seals are looking super cool. Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted September 14, 2016 Share Posted September 14, 2016 This looks really good. Link to comment Share on other sites More sharing options...
thumbincubation Posted September 14, 2016 Share Posted September 14, 2016 Thanks. If you both like the Dwemer mace handle, I'll start focusing on the seal itself. I've got a couple, if you want them ahead of time, ninja. If you'll pm me an email, I'll send them as I get them done, so you have a chance to test and all. Jess, Once done with the holds and the flat image Septim dragon, I'll try some letters. Link to comment Share on other sites More sharing options...
thumbincubation Posted September 14, 2016 Share Posted September 14, 2016 So I had an idea with the college seal...http://i.imgur.com/UMO8qOQ.jpg Link to comment Share on other sites More sharing options...
NinjaWarriorPoet Posted September 15, 2016 Share Posted September 15, 2016 That's awesome! Link to comment Share on other sites More sharing options...
MadModderJess Posted September 19, 2016 Author Share Posted September 19, 2016 I think I fixed the handle! See if it's behaving now. Also, I tried to put the DwemerBase.nif into Blender to maybe actually cut the top part of the mace off, except that something weird is going on, where if I delete the BSLightingShaderProperty blocks -- which I have to, or else Blender won't import it; I have to re-add them after export -- it makes the mesh disappear and become unusable in both Nifskope and Blender. I don't know why that's happening, so for now I can't edit the mesh. Normally I should be able to delete everything except the BSFadeNode, the NiTriShapes, and the NiTriShapeData and have the mesh still viable for Blender. Link to comment Share on other sites More sharing options...
thumbincubation Posted September 24, 2016 Share Posted September 24, 2016 Jess, Okies, I d/l it, will fiddle with it a bit this weekend. Thank you for doing that. Ninja, how do things look for your purposes? Link to comment Share on other sites More sharing options...
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