Di0nysys Posted September 9, 2016 Share Posted September 9, 2016 There is an option for Ocean cutout under the options for every lod level. Link to comment Share on other sites More sharing options...
icecreamassassin Posted September 9, 2016 Author Share Posted September 9, 2016 I'm sorry, but are you talking about in Oscape? because there are no such fields in the install window or the generator window before it, only a "with ocean basin" check box on the generation window under meshes. I see no other fields mentioning anything about ocean cutouts Link to comment Share on other sites More sharing options...
mangarian Posted September 10, 2016 Share Posted September 10, 2016 (edited) Nice read, I am trying to do a world just as big. but curious about the cells outside of the square on the over all map. can one just use tesVedit to kill cells outside the limits before generating a LOD map? Edited September 10, 2016 by mangarian Link to comment Share on other sites More sharing options...
Di0nysys Posted September 10, 2016 Share Posted September 10, 2016 I don't recommend manually deleting world cells it Xedit. It's messy causes a ton of issues. It's fine to have your world extend to even 128x128, as long as you keep the playable area under 64x64, to extend draw distance for your worldspace. @ice - yea "with ocean basin" Link to comment Share on other sites More sharing options...
icecreamassassin Posted September 10, 2016 Author Share Posted September 10, 2016 ok cool, thanks man. I just got hit by the CK flattening bug, so pulling up my backup and starting again... uhhgg could they have made this process more convoluted Link to comment Share on other sites More sharing options...
Di0nysys Posted September 10, 2016 Share Posted September 10, 2016 Ck in a nutshell man. Keep me posted if u need anything. Love to help. Link to comment Share on other sites More sharing options...
icecreamassassin Posted September 10, 2016 Author Share Posted September 10, 2016 Thanks man, I will. I think I'm gonna shift gears to region generation for awhile and then come back to LOD again. I don't have everything done and need to setup the LOD models first anyways. Link to comment Share on other sites More sharing options...
zilav Posted September 13, 2016 Share Posted September 13, 2016 Pro-tip: when you draw a border region to extend sea LOD, save it in a separate esp plugin and load only in OScape for LOD generation (your plugin must be ESM or ESM-flagged ESP file to work in CK, can flag it temporarily when drawing a region). No need to keep all those empty cells in the actual plugin. Creation of custom billboards for trees LOD generation in TES5LODGen Link to comment Share on other sites More sharing options...
Di0nysys Posted September 14, 2016 Share Posted September 14, 2016 Pro-tip: when you draw a border region to extend sea LOD, save it in a separate esp plugin and load only in OScape for LOD generation (your plugin must be ESM or ESM-flagged ESP file to work in CK, can flag it temporarily when drawing a region). No need to keep all those empty cells in the actual plugin. Creation of custom billboards for trees LOD generation in TES5LODGen That's a pretty helpful tip man. Relates to how bloated my ESM has gotten (~85 mb) as it contains upwards of 15+ worldspaces (should've thought of doing that earlier lol). Sorry to derail the thread. Do you happen to know of any scripts that can target deleted records and simply remove them? Versioning is becoming a nightmare for me, merging slave + master then trying to load up the merged ESP in CK now freezes CK since it hits the 3.5 GB ceiling when loading the ESP. This has me now going into the merged ESP and manually removing delete records that no longer contain data (which annoyingly still show up as issues). Whereas before i'd load up the merged esp in ck, save, clean in Xedit then convert to ESM, doing that now is impossible. Link to comment Share on other sites More sharing options...
agerweb Posted September 14, 2016 Share Posted September 14, 2016 My large mod is currently 103mb and a stripped down Skyrim.esm (and the DLC) allows it into the CK without problem; although it is made up of two esp's and an esm so maybe that makes a difference. Also my esm is about half the size of yours so will fit into the CK without cutting down the vanilla stuff, so maybe its just the CK merging process that doesn't like the size. Link to comment Share on other sites More sharing options...
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