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Worldspace size and LOD issues


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Nice read, I am trying to do a world just as big. but curious about the cells outside of the square on the over all map. can one just use tesVedit to kill cells outside the limits before generating a LOD map?

Edited by mangarian
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I don't recommend manually deleting world cells it Xedit. It's messy causes a ton of issues. It's fine to have your world extend to even 128x128, as long as you keep the playable area under 64x64, to extend draw distance for your worldspace.

@ice - yea "with ocean basin"

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Pro-tip: when you draw a border region to extend sea LOD, save it in a separate esp plugin and load only in OScape for LOD generation (your plugin must be ESM or ESM-flagged ESP file to work in CK, can flag it temporarily when drawing a region). No need to keep all those empty cells in the actual plugin.

 

Creation of custom billboards for trees LOD generation in TES5LODGen

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Pro-tip: when you draw a border region to extend sea LOD, save it in a separate esp plugin and load only in OScape for LOD generation (your plugin must be ESM or ESM-flagged ESP file to work in CK, can flag it temporarily when drawing a region). No need to keep all those empty cells in the actual plugin.

 

Creation of custom billboards for trees LOD generation in TES5LODGen

That's a pretty helpful tip man. Relates to how bloated my ESM has gotten (~85 mb) as it contains upwards of 15+ worldspaces (should've thought of doing that earlier lol).

 

Sorry to derail the thread. Do you happen to know of any scripts that can target deleted records and simply remove them?

 

Versioning is becoming a nightmare for me, merging slave + master then trying to load up the merged ESP in CK now freezes CK since it hits the 3.5 GB ceiling when loading the ESP. This has me now going into the merged ESP and manually removing delete records that no longer contain data (which annoyingly still show up as issues). Whereas before i'd load up the merged esp in ck, save, clean in Xedit then convert to ESM, doing that now is impossible.

 

 

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My large mod is currently 103mb and a stripped down Skyrim.esm (and the DLC) allows it into the CK without problem; although it is made up of two esp's and an esm so maybe that makes a difference.

 

Also my esm is about half the size of yours so will fit into the CK without cutting down the vanilla stuff, so maybe its just the CK merging process that doesn't like the size.

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