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Worldspace size and LOD issues


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What's weird is the previous build is at 78mb, and it loads as esp just fine.
After my recent merge, it will not load no matter what. The esp version tops out the CK's memory allocation at ~3.5 gb/ 25% cpu load, then just sits there for a long ass time. It crashes after about an hour.

So i just went now manually and took care of all undeletes, cleaned all 470 navmesh deletes and 900+ reference deletes myself.

Final esm merge is now at 82.2 mb, with 0 UDR's / ITM's, and 1 VMAD error from a script.
CK loads the ESM version of it just fine and in less than a minute, sometimes crashes now almost every half hour. Really not sure what's going on. I've made extensive progress into this latest build, been inputting into it for 2 months now. Really don't feel like reverting back.

 

Like i said, i have 0 idea what the hell is going on.

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Use stripped vanilla masters as mentioned. Also CK deletes records in the master when merging "deleted" flagged overrides, why do you want to remove them yourself?

 

xEdit is shipped with "Worldspace crop" script to remove excess cells from a worldspace. You will stll need to update object bounds manually in WRLD record though or alter it in CK so it'll update it for you.

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Final esm merge is now at 82.2 mb, with 0 UDR's / ITM's, and 1 VMAD error from a script.

I have 252MB master file which works fine in CK along with stripped Skyrim.esm

https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit

 

The link to stripped master on SureAI doesn't work now (after Enderal's release they remade site), but you can just ask around or create your own one.

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Final esm merge is now at 82.2 mb, with 0 UDR's / ITM's, and 1 VMAD error from a script.

I have 252MB master file which works fine in CK along with stripped Skyrim.esm

https://tesrenewal.com/forums/general-development/working-with-skywind-and-skyblivion-in-creation-kit

 

The link to stripped master on SureAI doesn't work now (after Enderal's release they remade site), but you can just ask around or create your own one.

 

Thanks for chiming in man. I've just made stripped down versions of Skyrim and the DLC's in xEdit, but i'm still trying to figure out how much i can gut out of them without breaking the core game. So far i've only taken out World records. Removed quests in the DLC's as well. Didn't want to risk cell records as i don't know exactly where the load screen cells are.

 

Tried loading an esp version of my latest merge using the stripped esm, but it still goes through the same issue; it freezes, tops out memory and then crashes. Skyrim.esm is sized down to ~75 mb. I suspect my latest slave ESP is corrupt somehow as i can load previous master builds in ESP form just fine.

 

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Check EditorWarning.txt, maybe there are some errors.

Huh it throws out "FORMS: Chunk size 587 too big in chunk SNAM_ID in form TES4_ID (FF000000).

Max size is 512, data truncated to "Merged Plugin:", and then repeats that line with the plugin description 6 times, then moves on to MASTERFILE and vanilla ESM errors.

 

Checked out my functional esp and it gave me a similar statement as well ""FORMS: Chunk size 562 too big in chunk SNAM_ID in form TES4_ID (FF000000).

Max size is 512, data truncated to "Merged Plugin:"

 

Got no clue what this means. No info on the wiki as well.

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That's description in TES4 plugin header, CK truncates it down to 512 chars for some reason. You can ignore them.

True as you said, after editing the description in xedit, i espified it then switched it back to esm, and the error statement went away. Loading with stripped masters is significantly faster and takes way less memory. Still can't load the master as ESP, but works fine as ESM. Thanks again.

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