Ole122 Posted December 2, 2011 Share Posted December 2, 2011 Okay, I guess I might be totally off track here, but since I'm not sure I thought I'd better ask. Since I recently reinstalled New Vegas I figured I'd get some mods as well. Now some of them came as FOMOD, which was very fine with me as it relieved me of having to put in numerous .esp files in the data folder/to remember which mod put which file in which folder in those cases where there was no .esp. It also seems to be a lot easier to manage if you want to uninstall a mod (just go for deactivate and delete in FOMM, no need to search for the .esp or even single files in the directories). Unfortunately a great many of them still came as simple .esp files or as archives which just had a data folder and sub folders in them. So I figured it might be useful to repackage these as FOMODs. And while this seems to have worked sometimes, in other cases it seems I did something wrong. Basically what I did was create a new folder (say "Testmod") create a subfolder in it called "data" and put in the .esp file in the data folder - then open up FOMM, go to the package manager and go for "Create from folder", where the folder i chose is the one called "testmod". Same for mods which only gave me an archive containing a folder for the Mod and a data folder. Afterwards activate and pray it works. Now as I've said - sometimes it did in fact work, sometimes it didn't, so I wonder if I'm on the right track or not? So is there any tutorial or something else out there that provides an easy step-by-step explanaition of how to create a FOMOD out of a single .esp file or out of a data folder/subfolders? The one's I've found so far have been pretty useful but maybe there is something even easier? And most improtantly: Does it even make sense to go for FOMODs instead of .esp or am I getting a little ahead of me here? Link to comment Share on other sites More sharing options...
Fonger Posted December 2, 2011 Share Posted December 2, 2011 in FOMM you can create a fomod out of any properly structured download from the nexus [in fact I've only found a very few mods that use NVSE that don't fit this requirement] fire up FOMM click on the button "Package manager" then click on the button "Add FOMod" <- if you don't have this button, look around for the "craate from folder" button, then click on its extreme right edge for the drop-down, then selece "add FOMod" then navigate to the location/file you've downloaded -- yes in its compressed form Whiz-Bang and its done. Link to comment Share on other sites More sharing options...
Ole122 Posted December 3, 2011 Author Share Posted December 3, 2011 Thanks. Seems I was a bit overcomplicating things here. But just for the record: Properly structured means that if I have a archive (say .zip or whatever), it should contain a data folder and inside of that data folder should be the .esp? Or is that not even necessary and it could just contain the .esp on its own? Link to comment Share on other sites More sharing options...
Fonger Posted December 3, 2011 Share Posted December 3, 2011 Thanks. Seems I was a bit overcomplicating things here. But just for the record: Properly structured means that if I have a archive (say .zip or whatever), it should contain a data folder and inside of that data folder should be the .esp? Or is that not even necessary and it could just contain the .esp on its own?properly structuredif a folder structure is required - it is in the archivenot "create this folder and put this file in it" But for your question - both actually work -- run some experiments - you will be impressed by how FOMM works. Link to comment Share on other sites More sharing options...
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