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Old Guns: Can't assign settlers to artillery


shadyshopkeep

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I'm at the portion of the Old Guns mission at the Castle in which I'm supposed to "build and assign settlers to Artillery". When I do so, though, every settler I assign to an artillery will walk up to it and get into the ready stance, but immediately get off of it and walk away again, with both the settler and artillery still listed as "unassigned". I've tried loading an earlier save point and redoing the mission, disabling some settlement mods (specifically Place Everything and Faction Housing), and restarting Fallout, but nothing has worked so far. I don't care about the artillery at this point; I just want the mission done.

 

Load Order (sorted with LOOT):

 

0 0 Fallout4.esm
1 1 DLCRobot.esm
2 2 DLCworkshop01.esm
3 3 DLCCoast.esm
4 4 Homemaker.esm
5 5 Snap'n Build.esm
6 6 ArmorKeywords.esm
7 7 Unofficial Fallout 4 Patch.esp
Homemaker - SSEx Compatibility Patch.esp
8 8 Snap and Build - Modules.esp
Snap and Build - Patches.esp
9 9 BetterSettlers.esp
10 a BetterSettlersCleanFacePack.esp
11 b BetterSettlersMortalPack.esp
12 c BetterSettlersNoLollygagging.esp
13 d SettlersRename.esp
14 e BetterSettlersFarHarborPatch.esp
15 f CBBE.esp
16 10 WET Clearer.esp
17 11 Vivid Weathers - FO4.esp
18 12 Vivid Weathers - FO4 - Far Harbor.esp
19 13 VisibleCompanionAffinity.esp
20 14 BetterJunkFences.esp
21 15 Homemaker - Streetlights Use Passive Power.esp
22 16 Armorsmith Extended.esp
23 17 Fusion Gun.esp
24 18 Crossbow.esp
25 19 All Radiant Quests Marked.esp
26 1a ValdacilsItemSorting-00-ValsPicks-DLCVersion.esp
27 1b Weightless Junk and Stuff.esp
28 1c VIS-PatchChemReduxWeightless.esp
VIS-PatchZephyrWarriorF4PAOverhaul-BySlot.esp
29 1d OWR_CraftableDecor.esp
30 1e Lots More Male Hairstyles.esp
31 1f Lots More Facial Hair.esp
32 20 ImmersiveVendors.esp
33 21 Companion Infinite Ammo.esp
34 22 Pip-Boy Flashlight.esp
35 23 Quieter Settlements - Vanilla.esp
36 24 Quieter Settlements - Wasteland Workshop.esp
37 25 GeniusGamePerk.esp
38 26 uckyYouPerk.esp
39 27 eniusGamePerk.esp
40 28 AzarPonytailHairstyles.esp
41 29 HairVariations_YoungAtHeart.esp
42 2a HairVariations_FairyTails.esp
43 2b HairVariations_Elegant.esp
44 2c HairVariations_Sophisticate.esp
45 2d HairVariations_Conversions.esp
46 2e CompRedo.esp
47 2f ASCOCait02.esp
48 30 ASCOCurie06.esp
49 31 ASCODanse03.esp
50 32 ASCOMacCready01.esp
51 33 ASCOPiper02.esp
52 34 ASCOPreston03.esp
53 35 Insignificant Object Remover.esp
54 36 AtomicBeauty.esp
55 37 Great Actors - NPCs Alt.esp
56 38 P.G.Overhaul.esp
57 39 ImmersiveScrapping.esp
58 3a Eli_Faction Housing Overhaul - AiO.esp
59 3b Build High - Expanded Settlements.esp
60 3c WET.esp
61 3d UniqueUniques.esp
62 3e SkyrimInspiredPowerArmor.esp
63 3f OWR.esp
64 40 LongerPowerLines3x.esp
65 41 GruffyddsSignsAndPosters.esp
66 42 Crafting Workbench.esp
67 43 Crafting Workbenches - Ammo.esp
68 44 Crafting Workbenches - Automatron DLC.esp
69 45 Crafting Workbenches - Faction and Quest Requirements.esp
70 46 Colorful Mirelurks.esp
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I have no idea how, but after spending a few hours doing other things in the game and (improbably) adding some more mods, I came back to the Castle and tried assigning a settler to the artillery again. Somehow, it worked. Thanks for your help anyway, Vormina. I was prepared to advance the quest stage, which probably would have worked also.

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