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I can't really tell much difference either, I think I'll stick with my heavily modded steady 55-60.
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Some of us are also cannibals, the Pack tasted pretty good... ;)
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Don't get me started on Vertibirds, they show up constantly, usually when I'm picking off enemies with a sniper rifle. And they always, always crash on my position when shot down, lol. I can start on the east or west side of Boston, clear everything in a path to the other side, go back to where I started and everything has respawned already. Faneuil Hall is the quickest, I can run to Cabot house and back and it respawns, sometimes I can clear the outside of it, go clear the interior, then step back outside to a fight, lol. The supermutants on the overpass near Goodneighbour respawn quick too, the area between Hub 360 and the med center.
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Pretty much all of downtown Boston, every skyscraper, every building, every overpass, every area around Hangman's Alley respawns extremely fast for me, some respawn just from making a loop around the block like Faneuil Hall. I made Hangman's Alley border larger, but the rest of Boston is unmodded. Thicket Excavations and all the other places you mentioned spawn normal for me.
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Foundations topped by grass, crop furrows and plain dirt
Vormina replied to Corwyhn's topic in Fallout 4's Mod Ideas
http://www.nexusmods.com/fallout4/mods/17691/? This works great for building level farms, and retaining walls snap to the outside edges. -
http://www.nexusmods.com/fallout4/mods/16987/? The NPC's in this visit my settlements, sometimes use workbenches. As far as trade they might visit the bar/restaurant, I haven't noticed, but I do know that NPC's, including your own settlers, will not use any of the other shops ( clinic, trader, etc. ) vanilla or modded, not sure why Bethesda only scripted them for the bar and food.
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http://www.nexusmods.com/fallout4/mods/8832/? That lets you build in the Croup Manor basement. Not sure why you would want to build in the Root Cellar, it's super tiny like literally 4 steps across and 2 steps wide.
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You must be playing a different fallout 4, mine has slavery, profanity, violence, extreme violence, dismemberment, cannibalism, gore, and drugs galore. My character spends half her time hopped up on Psycho Jet while eating people/mutants/ghouls that she just blasted the gray matter out of. ;)
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The first time I went to Vault 88 I built in ever crevice/corner/shaft there, spent a week building, then realized I don't really like underground/interior cells and was tired of the bugfest that is Vault 88. The next playthrough I went to Vault 88, killed the ghouls, killed the Overseer, grabbed the plans to unlock the items, left and never went back. If I could I'd set charges in it and bring the whole roof down, the Commonwealth needs more lakes anyway. ;)
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With Place Everywhere, you can turn off "auto exit build mode", build what you want in-border, then pick it up and carry it out of border and place it.
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Which Sci-Fi Novel or TV series would you like to see in FO4?
Vormina replied to Fkemman11's topic in Fallout 4's Discussion
Warehouse 13 (great show)- Different warehouses could be scattered around like the Vaults, each with unique weapons/items that have effects like legendaries. Eureka - similiar to above, could have a lot of interesting npc's. Westworld - reprogram the synths, send them to Nuka World to run the park. ;) -
If you're talking about loading a saved game into the CK, I'm pretty sure it's not possible.
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Once you complete the Vault 88 quests or just kill the overseer there, it is in the build menu at any settlement.
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I read in a post somewhere that the author was just working on an update. Hopefully, cause that is the best castle fix mod imo. :)