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Auto perk when prerequisite reached


Gandynutile

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I am very much looking forward to the toolkit coming out and this type of mod being available.

 

The reason for it isn't lazyness. It's completionist. And it is more for the casual gamer than the player who plays on the higher difficulty settings - for players who are more into the experience than the challenge. In F:NV I think the mod is "Every Perk" and it's wonderful for just playing.

 

The perks would have to be back-loaded for sure for balancing reasons - instead of 81 perks, you're looking at eventually being able to grab all 252 (if I counted correctly) perks if you've put the time in to level every ability to 100.

 

So a linear format, say there are 9 perks for a skill, would be at skill levels 10, 20, 30... 90, 100. But since you're effectively gaining slightly more than 3 perks per 10 skill points, you'd probably want something more like:

 

15, 29, 43, 55, 66, 76, 85, 93, 100. With this type of backloaded payout, the first 43 skill points would result in 3 perks while the last 15 points would result in 3 perks as well. But the last 15 skill points would also be the most time-consuming to obtain.

 

It would still result in a 'overpowered' character as your character approached skill rank 100 in all skills, but the type of player this type of mod appeals to, that's fine. Obviously a player interested in a highly challenging game would want fewer perks.

 

The obvious drawback of this type of mod would be the player would be beholden to the perk schedule created by the mod author. There likely wouldn't be the ability to 'skip' perks or just pay enough to get to the next level (e.g. only putting 1 point in a skill where 3 points can be spent) in order to get to the perk that was really desired. So in that way, the penultimate perk wouldn't be able to be gained until the skill level reached 100, which isn't the case with the current system as I understand it.

 

So in that regard, there is a price to pay for the ability to gain every perk over the course of leveling a character to 81, you lose the ability to specify growth.

 

Of course I think the 'Every Perk' mod for F:NV is designed so that the vanilla perk system is still in place and players still receive perks every other level to spend, it's just that a player knows they'll gain that perk eventual when they reach an appropriate skill level if they skip it.

 

So there are a couple of different designs that can take place. Either a regimented design or a regimented design placed over the vanilla perk system.

 

Sorry, I'm sort of thinking this out as I type. So there are a couple of different design options out there for modding. Which I might try to figure out when the construction kit comes out (though having never modded before... don't hold your breath).

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