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Items with random stats -and- dual wielding animation change


xorterenshe

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I have two questions.

The first is in regards to weapons and armour with randomized stats. In other words, as you're going around the world, you can find various items that, in the base game, would be rather weak, but with this mod, would have a chance of being weak, strong, or anywhere in-between. So, say, for example, you kill an elf who is wearing elven armour. The armour would have the possibility of being as weak as leather or being as strong as daedric, or being around the normal stats of elven armour. And, I guess this could be controlled some by the leveling feature so that the player doesn't get anything with too high of stats early on.

The reason I like this idea is that I like aesthetics more than statistics, and some of my favourite stuff, visually, is either too powerful for my tastes, or too weak to be useful (I'm looking at you, iron dagger). You can always temper stuff to be stronger in-game, but you cant make things weaker.

 

So, it'd be neat to come across some cool looking, though early-game stat-wise, armour/weapon early on, and then later to come across that same armour/weapon with better stats that you can replace your current setup with, but still look the same.

My question is: Is this even possible with Skyrim's engine? And, if so, how?

 

 

My second question is with dual wielding. As it stands, I'm aware that there is a speed bonus to dual wielding as well as the power attack being quite powerful, but the concept of having to click both the left and right mouse buttons to swing each arm is rather bad. Also, the idea that a person couldn't block while dual wielding is stupid. I know there are mods to allow you to block while dual wielding, and I use one of them. But, there is a better option, though I dont know how possible it is.

Pretty much every single other game that has dual wielding would do it this way: the normal attack button causes the character to swing both weapons in a chain of attacks the more you press the button. Think Kingdom Hearts 2 or .hack// or Assassins Creed 4. It would be better, thematically, to have such a system in Skyrim. Pressing the left mouse button causes the character to swing the right arm, then pressing it again and they'll swing the left arm, and so-on, so-forth. Then, pressing the right mouse button will allow the character to block.

Sure, it'd make dual wielding with differently enchanted weapons more overpowered than if you had to remember to swing with the other arm manually, but it wouldn't be that much more overpowered. And besides, it would look better. You may get the notion that I care more about appearances and thematics than anything else, haha.

 

But is that possible to do? And, like before, if so, how?

 

I appreciate any information you can give.

Thanks.

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For dual wield there is Dual Wield Parry. There is a version where you attack randomly and parry with the right button. If you want something more intense there is also Duke Patrick's.

Wow, thank you for those suggestions! That Dual Wield Parry option for "Random Attacks" is pretty much exactly what I was looking for in my second point. And the Duke Patrick's thing is overly impressive. I'll have to give that one a try at some point.

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