Sinyentur Posted September 10, 2016 Posted September 10, 2016 Hello! I was just wondering if anybody knows how to make, a reusable Stealth Boy or even if such a thing is possible.If it could be given a cooldown that would be even better but just a plain reusable one would be wonderful also!I have made some very basic modifications before so even if anyone has an idea of where to start I could give it a try at least.Thank you all very much!
Jokerine Posted September 12, 2016 Posted September 12, 2016 You could just attach a script to the Stealth Boy that will give the user another one on use. Take a look at the script that gives a bottlecap when drinking Nuka to get an idea :)
uhmattbravo Posted September 12, 2016 Posted September 12, 2016 You could just attach a script to the Stealth Boy that will give the user another one on use. Take a look at the script that gives a bottlecap when drinking Nuka to get an idea :)I thought about that the first time I saw this thread, but I couldn't think of a way to limit the number of uses on an individual unit because a new one would be added, which I assume would reset a short used on an object script attached to the base object. But just now, I had a thought: what about removing the effect from the stealth boy itself and using a scripteffect block to add a new one (hense the quote) but at the same time, remove a power source (say, a small energy cell) then cios the original stealthboy effect? That method, I'd be inclined to try if I get the time.
PAPVAFS11 Posted September 12, 2016 Posted September 12, 2016 I've done something similar to what you mentioned, uhmattbravo. I added a misc item similar to a spent casing ("Drained Stealth Boy", in this case) that the player can recharge at a workbench with a new recipe that requires a drained stealth boy and 30 small energy cells. Using a stealth boy gives the player the misc item and 20 drained small energy cells.
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