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Need a little assist .obj to .nif conversion


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Need a little assist .obj to .nif conversion

Okay I got bored with skyrim and broke into Blender to try to convert a poser file / mesh to a nif for Oblivion. I got it all working resized it all everything looks good bone weights painted. I ran into an issue in nifscope while trying to apply a texture to the model related to faces and vertices when I tried to update the Tangent spaces and the textures are not showing up.

 

Can someone point me to a decent tutorial for this or perhaps help me out with some instruction please.

 

This is the error I am getting in Nifscope has anyone ever seen this:

 

 

"need vertices, normals, texture coordinates and faces to calculate tangents and binormals"

 

I know that no one else is doing this stuff anymore but I am truly stumped here! :bang:

 

Bis

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A minor addition to my previous update. The reason that it happens is that the exporter optimizes too much. Without a texture map to use the UV information, it doesn't think it's needed and leaves it out. Having a texture map ensures that the UV data is included.
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