MrXJunky Posted September 10, 2016 Share Posted September 10, 2016 I want to add a catapult and have it shoot off those balls of fire like during the whiterun battle or the solitude battle. Does anyone know how they work. I tried to copy and paste them in my own cell but they do not work. Link to comment Share on other sites More sharing options...
thumbincubation Posted September 10, 2016 Share Posted September 10, 2016 Probably better off dragging them in, but you want CWCatapult in the creation kit. Drag that and drop it wherever you want. When you approach, it should already give you the prompt to fire. That much I have tried successfully. As far as scripting or making a quest, to make it fire on its own, or at certain intervals, I'm afraid I can't help. Link to comment Share on other sites More sharing options...
dalsio Posted September 11, 2016 Share Posted September 11, 2016 They require activation (by an NPC, the player or a script) to work. You can attach to it a simple script that activates the item every few seconds. If you don't know how to do that, I encourage you to learn and I can help you if you get stuck. Otherwise, I can write you a full script to use with instructions on how to use it if you so desire. Link to comment Share on other sites More sharing options...
MrXJunky Posted September 11, 2016 Author Share Posted September 11, 2016 Yeah I want them to be done without a NPC every few seconds just to give the scene I am working in some effect. Link to comment Share on other sites More sharing options...
Aragorn58 Posted September 12, 2016 Share Posted September 12, 2016 (edited) Yeah I want them to be done without a NPC every few seconds just to give the scene I am working in some effect.To make them fire randomly, add CWCatapultWeaponFireSCRIPT to the CWCatapult. They will fire without an NPC or Player activation. I did this for the Raven Castle Mod in Raven Fortress for the quest ATTACK (Ravencastlequest1) if you want to see how I did it.I made them aliases on the quest and enabled them at the correct stage and disabled them when the quest was finished. I also placed a second catapult at the same coordinates and removed the scripts so they wouldn't just disappear .I could never get the strike spawners to work the way I wanted them to though. But if you want to have random explosions in the scene that appear to be coming from the catapults, then use the FireWeaponMarker and point them where you want. Different options and the instructions are given within the script. You can check them out either in Raven Fortress or Japhet's Folly World. Hope it helps, Good luck Edited September 12, 2016 by Aragorn58 Link to comment Share on other sites More sharing options...
MrXJunky Posted September 20, 2016 Author Share Posted September 20, 2016 Yeah I want them to be done without a NPC every few seconds just to give the scene I am working in some effect.To make them fire randomly, add CWCatapultWeaponFireSCRIPT to the CWCatapult. They will fire without an NPC or Player activation. I did this for the Raven Castle Mod in Raven Fortress for the quest ATTACK (Ravencastlequest1) if you want to see how I did it.I made them aliases on the quest and enabled them at the correct stage and disabled them when the quest was finished. I also placed a second catapult at the same coordinates and removed the scripts so they wouldn't just disappear .I could never get the strike spawners to work the way I wanted them to though. But if you want to have random explosions in the scene that appear to be coming from the catapults, then use the FireWeaponMarker and point them where you want. Different options and the instructions are given within the script. You can check them out either in Raven Fortress or Japhet's Folly World. Hope it helps, Good luck Did you had to link certain items together? And if so what did you link? Link to comment Share on other sites More sharing options...
Aragorn58 Posted September 20, 2016 Share Posted September 20, 2016 Yeah I want them to be done without a NPC every few seconds just to give the scene I am working in some effect.To make them fire randomly, add CWCatapultWeaponFireSCRIPT to the CWCatapult. They will fire without an NPC or Player activation. I did this for the Raven Castle Mod in Raven Fortress for the quest ATTACK (Ravencastlequest1) if you want to see how I did it. I made them aliases on the quest and enabled them at the correct stage and disabled them when the quest was finished. I also placed a second catapult at the same coordinates and removed the scripts so they wouldn't just disappear . I could never get the strike spawners to work the way I wanted them to though. But if you want to have random explosions in the scene that appear to be coming from the catapults, then use the FireWeaponMarker and point them where you want. Different options and the instructions are given within the script. You can check them out either in Raven Fortress or Japhet's Folly World. Hope it helps, Good luck Did you had to link certain items together? And if so what did you link? I'm not at my computer at the moment, but I don't believe I linked anything. Just make sure the properties are filled correctly. When I get home I will send you a PM with how I filled them. Link to comment Share on other sites More sharing options...
MrXJunky Posted October 17, 2016 Author Share Posted October 17, 2016 I have figure out how to fire the catapults by making a script that uses the fire function http://www.creationkit.com/index.php?title=Fire_-_WeaponBut How do I have it aimed to certain references such as the CWCatapultStrikeSpawner. All it does is fire straight ahead. Link to comment Share on other sites More sharing options...
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