jediakyrol Posted September 17, 2016 Share Posted September 17, 2016 or at least make the freed traders (if you chose the nice-guy end) spread out into the newly empty areas like they said they would do...2-3 player-run settlements scattered around wouldn't be too bad then (for evil too as having a couple large slave colonies right there would provide enough food for several raider camps without you having to worry with taking over your own towns... ... ...) Link to comment Share on other sites More sharing options...
Kodiak412 Posted October 25, 2016 Share Posted October 25, 2016 Shocked at the lack of Nuka settlements. :( Link to comment Share on other sites More sharing options...
IberianVaelico Posted October 26, 2016 Share Posted October 26, 2016 Oh I'd like more settlements there too, but it just makes me laugh.. 'to many settlements, to much settlement stuff' is all you ever hear from people, just like 'no evil options' and Nuka World did exactly what they wanted.. minimal new settlements to deal with, a straight up evil story... and it's 'not enough Nuka World Settlements' 'why do we have to do bad things'. And sometimes it's from the same people on both sides. Always funny. The problem is, Bethesda doesn't know how to ballance stuff. If we ask for evil stuff doesn't mean we ONLY want to see evil stuff. They gave us okay evil options and a very linear and crappy good option. Want to be good? Then simply kill all the raiders and basically don't enjoy any single aspect of the DLC. And about the settlment stuff is the same thing. A lot of people like settlement building, but seeing DLC's ONLY with settlement options is depressing. Specially when you have to pay extra for them. Why not make 6(or 3\4) DLC's that have both a cool story like Far Harbor, the opurtunity to be evil like Nuka World, and Settlement items like everything else. It's that ballance that people seek in such a game, and it's getting harder and harder to find it in today's Fallout. Link to comment Share on other sites More sharing options...
pra Posted October 26, 2016 Share Posted October 26, 2016 or at least make the freed traders (if you chose the nice-guy end) spread out into the newly empty areas like they said they would do...2-3 player-run settlements scattered around wouldn't be too bad then (for evil too as having a couple large slave colonies right there would provide enough food for several raider camps without you having to worry with taking over your own towns... ... ...)That. Would also be a nice touch if the traders were to actually man the vendor booths that are still around in the park. They don't even have to sell anything special, just standing around and pretending to run the park would be enough. Link to comment Share on other sites More sharing options...
genolune Posted October 26, 2016 Share Posted October 26, 2016 Hasn't Cappy's Treehouse been done already? I may take a stab at some of the Nuka World stuff once I get the Crater of Atom settlement figured out with Speedynl's help. EDIT: I thought it was done. I was right. Buildable Cappy's Treehouse http://www.nexusmods.com/fallout4/mods/18674/? Link to comment Share on other sites More sharing options...
speedynl Posted October 26, 2016 Share Posted October 26, 2016 just move it to common http://www.nexusmods.com/fallout4/images/50363/? :D Link to comment Share on other sites More sharing options...
genolune Posted October 26, 2016 Share Posted October 26, 2016 Now I can have my sniper tower/treehouse settlement! Where is a good place in the commonwealth to have it though? Where would be a good vantage point? Link to comment Share on other sites More sharing options...
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