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How Safe Are Mods Created Prior to CK?


Aeradom

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I was compiling my list of mods and going over it with a friend and we noticed that some of the mods on the list haven't been updated prior to the CK launch (April 29 I believe). I know when I was modding Skyrim, there was a note that basically advised not to use mods made prior to the CK being launched. I was wondering if that wisdom holds true here? I've heard (but can't find where I heard it) that the mods not updated are much slower to load than a similar mod that had been updated. Also, does it matter the type of mod that your using? Like would a texture replacer mod be alright since my understanding is that those were the only "safe" mods to use prior to the launch of CK?

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The only pre-CK mod files that make a difference are plugins, i.e. esp and esm files. As far as those are concerned, anything made with FO4Edit is safe, but anything made with FalloutSnip can corrupt your save. One example of a mod that used the latter was SSEx, but only in the early versions. There might be others, but people realized pretty quickly that it wasn't safe to use. As for texture/sound/etc replacers ( "overrides," basically), those are completely independent from the CK and other such tools. Doesn't matter when those were made, it makes absolutely no difference.

 

Pretty much all you need to worry about is FalloutSnip, and it should be enough of a relic at this point that nothing made with it is still floating around.

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The only pre-CK mod files that make a difference are plugins, i.e. esp and esm files. As far as those are concerned, anything made with FO4Edit is safe, but anything made with FalloutSnip can corrupt your save. One example of a mod that used the latter was SSEx, but only in the early versions. There might be others, but people realized pretty quickly that it wasn't safe to use. As for texture/sound/etc replacers ( "overrides," basically), those are completely independent from the CK and other such tools. Doesn't matter when those were made, it makes absolutely no difference.

 

Pretty much all you need to worry about is FalloutSnip, and it should be enough of a relic at this point that nothing made with it is still floating around.

So there's no higher load times then with a mod made prior to CK as opposed to one made after then?

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I've never heard of what tool was used to make a mod being a factor in load times. That implies the CK is just outright better than FO4Edit, but as someone that's used both, I wouldn't consider one better than the other - I consider them two separate tools that serve different purposes. It's like comparing a wrench to a hammer.
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