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Mod making etiquette / philosophy


csbx

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I think cdcooley has the final word here. Not much to add to that. All of my mods cater to my playstyle. Yours should cater to you. There are almost certainly others out there who want to play the game you want to play it and they will be happy to have another chance to. Edited by lofgren
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I don't know whether I'd play your mod as described or not. But I do know this: If I played a mod, and certain aspects of vanilla play -- like the sneak meter -- were not working as expected, I'd re-check the mod description. If there was nothing in the mod description that explained the changes, I'd assume it was a bug.

 

Naturally, I don't think I'm unusual in this. So, unless you want your comments filled with bug reports for elements of your mod that are actually intentional, it would probably be a good idea to tell people that these elements have been changed *before* they start playing. You'd end up telling them in the comments anyway. Or, if not, risk everyone thinking that your mod was hopelessly buggy.

 

I hope that makes sense.

Edited by moriador
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