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make our own creation software


masamune30

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well bethsda has let us down, they delayed the CK to january.

this thread is not for debating this though, regardless of your opinions pertaining to the delays and whatnot this is a thread for the development of out own creation software.

 

now for the important stuff.

 

decisions:

-how will we format the creation? scripting, modification of current settings or any other ideas, post what you think would be most effective

-what language will we program this in? C, C#, C++, D, assembly or any other sugestions. ( dont just post some obscure language that is rarely used or not applicible to this task )

-how are we going to make it interact with the game?

-probobly more so post if you have somthing important

 

todo:

-this kinda depends on what the answers to the above questions are

-unless somone has some magic way around this we are going to need to find a way to interpret the massive wall of hax that is skyrim.esm

 

completed:

-well i made a topic...

 

ideas:

-post if you have any

-i think the easiest way to acomplish this would be a compliler of sorts, we choose or make a extremely simple language and have a program that creates whatever that script does as the format needed for the game to load it itself.

 

people on team:

-me ( languages: no prefrence )

-hexorcist ( languages: said hed be able to do light loads of work and language didnt matter too much ( if that sentance made any sense at all ) )

 

goals:

-first off im getting the feeling that making our own user interface for this software is not gonna happen, instead i think we should make it possible to run a script that can add and modify features of skyrim, let people make theyre own dedicated UIs to make it even more simple if necessecary.

 

this topic is NOT for you to come and say "i think somone should make this mod" or "why not wait for the real CK" or "nobody will use this" ect. this is a topic for the development of a program.

 

this is NOT going to be an easy task so unless your able and willing to devote a significant amount of time and effort to this ( dont just stop halfway through somthing and leave the rest of us to figure it out ) dont offer to help ( this is mainly directed at the people who code half of somthing and leave the rest of us with it , as long as youre willing to finish or explain how to finish a project your good )

Edited by masamune30
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For the most part, wouldn't it be possible to base it on the previous CSes...CKs.? And I'm saying base, not directly copy, before someone fries me.

 

Well, either way I'm not a programmer, so unless you want my unique opinion, I guess I won't contribute anymore.

 

EDIT: @Luke: I don't think this is about the wait, it's more about the independance on Steam and Bethesda, because you do never know what will pop in their head and how will it affect the kit.

Edited by elvinkun
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I love the idea but I just don't think it will be possible before the real CK comes out. This is some seriously advanced stuff you're talking about.

 

It's probably not even possible at all without Skyrim's source code.

 

we have the game files, all that skyrim needs to run is in there somewhere and its just a matter of finding what everything does and then finding a way to interact

but your right it would definitely be much easier with the ck, that sort of defeats the purpose though.

remember this is a computer, as long as the operating system is happy, your within the hardware limits, and you have enough knowledge anything is possible.

 

EDIT:

For the most part, wouldn't it be possible to base it on the previous CSes...CKs.? And I'm saying base, not directly copy, before someone fries me.

 

Well, either way I'm not a programmer, so unless you want my unique opinion, I guess I won't contribute anymore.

 

EDIT: @Luke: I don't think this is about the wait, it's more about the independance on Steam and Bethesda, because you do never know what will pop in their head and how will it affect the kit.

 

yes the main points of doing this are to ensure that nobody places unfair restrictions on us and to make a point, we are pc gamers and some of us dont need help from the devs to get what we want, if you dont do it right the we will.

but the wait time did have a very small part it in ( i am a bit impatient )

 

also i want to make it clear, im open to any opinions you may have but i dont want this to turn into another we all hate bethsda tread, were trying to acomplish somthing not argue, feel free to post your opinion even if it might not be completly constructive.

Edited by masamune30
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I love the idea but I just don't think it will be possible before the real CK comes out. This is some seriously advanced stuff you're talking about.

 

It's probably not even possible at all without Skyrim's source code.

 

we have the game files, all that skyrim needs to run is in there somewhere and its just a matter of finding what everything does and then finding a way to interact

but your right it would definitely be much easier with the ck, that sort of defeats the purpose though.

remember this is a computer, as long as the operating system is happy, your within the hardware limits, and you have enough knowledge anything is possible,

 

True. Where there's a will, there's a way, right? :)

 

I do hope this project can be done as it would probably mean better support than what Bethesda would give with the official CK :D

Unfortunately, I'm gonna have to drop this last bit of negativity:

 

 

Bethesda's legal department might behead anyone involved in such a project :/

 

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While this is a very noble idea, to be quite frank, it's also one of the most blatant displays of impatience there is.

It would take a team of 3-5 experienced coders (experience with the type of engine being used and the data it generates) 4-6 months to to get to a working alpha of a toolset that will only do 30-40% of what the already developed CS does. Again, tis a noble idea, but this is like breeding and birthing a newborn horse to pull a plow a year from now because the fully grown horse you bought will take a month to be delivered.

 

If you want to do this with the idea and intention of improving the tools over what Bethsoft will be providing, it would behoove you to wait until you see what those tools are to begin with. Putting the cart before the horse has never turned out well, ever.

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4 things...

1.) that would be a lot of work. (why would you even consider writing it exclusively in assembly?)

2.) not likely to be finished in 1 month, let alone 4-5 months.

3.) if you want to mod the more advanced stuff you can. use a generic bin editor to modify one of the existing .esm files. its a pain, but is faster then this...

4.) the .esm files are actually TES4 based files and don't seem heavily altered, but just enough as to crash the TES4 construction set. Have been looking into getting around this...

Edited by Grothos
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This is not impatience it is just ridiculous, this would take literally forever if possible to do at all, just wait for the CK. They did not let us down either if you read the blog, they are cookin a sumtin up for us so chill out, sit back, and play the game until then. Edited by Falconsflight
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