darthsloth74 Posted December 6, 2011 Author Share Posted December 6, 2011 Actually playing a fighter is a fun experience now I approaching level 37. I would say Skyrim hand to hand combat is really fun. I never get tired of shield bashing and decapitating finishing moves. My issue I think is simply that I followed too many main questlines and due to them being less than deep experiences it kind of spoilt things. I'm going to try starting a new game and stick to purely one type of role, no major questlines, just exploring and doing secondary quests. I have long since turned off compass markers. I'm going to not fast travel ever, play the game on Master instead of Adept and I'll see if I have a better experience as people have suggested. Link to comment Share on other sites More sharing options...
salawow Posted December 6, 2011 Share Posted December 6, 2011 Only read the 2 first pages, so sorry if my point has already been said. As many of you, my TES experience began with Morrowind. Yep, Morrowind was a great game, and indeed it's very easy to compare Skyrim with Morrowind. It seems that many peoples (including a part of myself) think that Morrowind was much better than Skyrim. When i first played Morrowind, i was totaly amazed.. played hundred of hours, totaly got sucked into the game.. and that good game left a huge print on my heart. When i compare Skyrim with Morrowind, i tend to take that "huge print on my heart" into account. Imagine that you never ever played a TES game before, then you get Skyrim for your birthday. You'll play it, and most likely enjoy it. After that, you try out Morrowind.. i'm sure you'll find the game pretty much dull. For my part, it's nostalgia that makes me think Morrowind was much better. It's the same about the older games, nes, snes, n64, or some old computer games. All the games i was playing a lot on the Nes, i would easily call them "very good game", and state that the gaming industry doesn't know anymore how to do good games. But if i try right now a Nes/Snes game that i never played, i would not be amazed at all. The same thing happens with movies, music, even food. To conclude.. i'm 25 now, playing video games since i was 5 years old.. and i have to admit, i love gaming.. but it doesn't happen much anymore that a game leave that "huge print on my heart". Is this the games fault ? or it is just me ? Maybe for me, games are like drugs/alchool.. the first times the better, the more i try, the less i'm amazed by the effects. Link to comment Share on other sites More sharing options...
pantherfern Posted December 6, 2011 Share Posted December 6, 2011 I think somebody in here (long thread, lost track of whom sorry) hit a really big part of it - In Morrowind you had a Journal and had to figure out where to go, what you were supposed to do/get/find/avoid, how to get there and everything else based on the journal entry. Skyrim, for me at least, is exactly like WoW; you mentally hear blah blah blah until the "conversation" (in which you have zero option usually) is over, then check you map for the arrow and profit. I have logged a lot of hours so far and can't count the number of times I have been let down so far because my character would never even BE in a conversation with this NPC but it was forced when I zoned in and now i get drug through a zero-option conversation and am roped into doing a quest for reasons my character would never even consider. A lot of other things ring true as well. The "requirements" for the various guilds are, frankly, stupid. I'm working through the Mages College currently and in my mind it goes something like this Me: Hey I had an arrow pointing here, whatcha need?Girl: Blah blah magic blah mages blah important blah blah test . .can you make fire?Me: Ummm . .I mostly stab stuff from darkness and rip people off lemme check . .oh ya here it is, guess i was born with it *poof*Girl: You are now in the most prestigious college ever! Here is you free room and access to everything!!!- some dude wants me to make a shield and talks for a bit- I am now privy to every bit of insider politicking and guarded secrets these people have been working at for decadesGuy: You! New guy, i realize i don't know you and we are all the best and brightest of the world but can you go to this scary cave for a book please because despite knowing nothing about you I'm sure you're better suited than the archmage.Me: You pay? sure. *This continues for 2 or 3 fetch quests*There appears to be some elf chick who spawns wherever I am telling me the college needs new leadership. Like she knows me. Or I asked. Or care.*There is also a snotty Thalmor dude I keep getting referred to. My character has no interest in talking to him. I simply wouldn't. But i have no choice. And i can't decline his demands either. Or tell him I don't like him. Or kill him and hang his burning corpse from a pike. Now, big things have suddenly happened and the archmage is dead. (See now if they had let me kill the guy . . .) Of all these people at the college who have live and worked with him for seemingly 10s or 100s of years, I am somehow the focus of the proceedings and being tasked (by some random schmoe) with saving the town and solving what happened. This is as far as I've gotten so far. I've been (in game) at the College all of 2 days, fetched a couple books and staves for people and suddenly I'm the shiz!? Because . .what? . . .none of them can do anything? WTF have they been doing at this college all these years? Link to comment Share on other sites More sharing options...
vertex23 Posted December 6, 2011 Share Posted December 6, 2011 Sandbox games are like a big box of Lego. Some people can't make anything other than what the instructions say. Best. Analogy. Ever. I completely agree with that, and the person you quoted. Link to comment Share on other sites More sharing options...
RejectedCamel Posted December 7, 2011 Share Posted December 7, 2011 Skyrim is a great game, but the problem is that, although I haven't played Morrowind, it seems to be very linear. For example, try killing off a person related to any important quest - you can't. Try to murder someone in a house with magic and guards will swarm you, which doesn't make sense - you can't hear the storm outside once you're in the house, but the much quieter flame spell will alert everyone in the hold? The player seems to be given a lot of false freedom. You can what you want, as long as you play by the laws of the land. Screw that. My first character was a faithful defender of the law and served the Empire well, but with my second character, a Khajiit thief, I want to be evil, I want to kill whoever I want when I want and be able to do so without everyone telepathically knowing I committed a crime. It's a shame that Bethesda hasn't really changed many things since Oblivion, because I'm sure that, if Skyrim was a game completely unrelated to TES, it would be universally panned for graphics, bugs, AI, but most importantly, failure of engaging with your character and being able to play as you truly want to. Link to comment Share on other sites More sharing options...
Nadimos Posted December 7, 2011 Share Posted December 7, 2011 (edited) I so agree with pantherfern! It is truly that bad. xD Wonder why they never picture it like this in marketing. Hahaha! Edited December 7, 2011 by Nadimos Link to comment Share on other sites More sharing options...
vertex23 Posted December 7, 2011 Share Posted December 7, 2011 Skyrim is a great game, but the problem is that, although I haven't played Morrowind, it seems to be very linear. For example, try killing off a person related to any important quest - you can't. Try to murder someone in a house with magic and guards will swarm you, which doesn't make sense - you can't hear the storm outside once you're in the house, but the much quieter flame spell will alert everyone in the hold? The player seems to be given a lot of false freedom. You can what you want, as long as you play by the laws of the land. Screw that. My first character was a faithful defender of the law and served the Empire well, but with my second character, a Khajiit thief, I want to be evil, I want to kill whoever I want when I want and be able to do so without everyone telepathically knowing I committed a crime. It's a shame that Bethesda hasn't really changed many things since Oblivion, because I'm sure that, if Skyrim was a game completely unrelated to TES, it would be universally panned for graphics, bugs, AI, but most importantly, failure of engaging with your character and being able to play as you truly want to. Wait, you're complaining that you have to follow laws? And you can get away with a lot more in this game than you could in Oblivion... Link to comment Share on other sites More sharing options...
Thoreai Posted December 7, 2011 Share Posted December 7, 2011 I think somebody in here (long thread, lost track of whom sorry) hit a really big part of it - In Morrowind you had a Journal and had to figure out where to go, what you were supposed to do/get/find/avoid, how to get there and everything else based on the journal entry. Skyrim, for me at least, is exactly like WoW; you mentally hear blah blah blah until the "conversation" (in which you have zero option usually) is over, then check you map for the arrow and profit. I have logged a lot of hours so far and can't count the number of times I have been let down so far because my character would never even BE in a conversation with this NPC but it was forced when I zoned in and now i get drug through a zero-option conversation and am roped into doing a quest for reasons my character would never even consider. A lot of other things ring true as well. The "requirements" for the various guilds are, frankly, stupid. I'm working through the Mages College currently and in my mind it goes something like this Me: Hey I had an arrow pointing here, whatcha need?Girl: Blah blah magic blah mages blah important blah blah test . .can you make fire?Me: Ummm . .I mostly stab stuff from darkness and rip people off lemme check . .oh ya here it is, guess i was born with it *poof*Girl: You are now in the most prestigious college ever! Here is you free room and access to everything!!!- some dude wants me to make a shield and talks for a bit- I am now privy to every bit of insider politicking and guarded secrets these people have been working at for decadesGuy: You! New guy, i realize i don't know you and we are all the best and brightest of the world but can you go to this scary cave for a book please because despite knowing nothing about you I'm sure you're better suited than the archmage.Me: You pay? sure. *This continues for 2 or 3 fetch quests*There appears to be some elf chick who spawns wherever I am telling me the college needs new leadership. Like she knows me. Or I asked. Or care.*There is also a snotty Thalmor dude I keep getting referred to. My character has no interest in talking to him. I simply wouldn't. But i have no choice. And i can't decline his demands either. Or tell him I don't like him. Or kill him and hang his burning corpse from a pike. Now, big things have suddenly happened and the archmage is dead. (See now if they had let me kill the guy . . .) Of all these people at the college who have live and worked with him for seemingly 10s or 100s of years, I am somehow the focus of the proceedings and being tasked (by some random schmoe) with saving the town and solving what happened. This is as far as I've gotten so far. I've been (in game) at the College all of 2 days, fetched a couple books and staves for people and suddenly I'm the shiz!? Because . .what? . . .none of them can do anything? WTF have they been doing at this college all these years? Yeah most of the quests are really written like for a p0rn movie...they are just there so you get some quest and have the sense there is always something to be done...wich is true, but sadly every quest feels the same...there are no decisions, no impact...no matter what class/race you play, there is none of that...i think thats why most people feel their characters are all the same. Link to comment Share on other sites More sharing options...
darthsloth74 Posted December 7, 2011 Author Share Posted December 7, 2011 pavy: That can't be 100% true because theres no true character classes and you just created one pOrn wannabe. Sorry but that one made me chuckle a lot. ;) I think its fair to say that everyones comments are all as valid here and the issue is not so much that Skyrim is a bad game. Far from it I for one love the new art direction of the game, the desaturated colours etc, the more unique dungeons far better than Oblivion in regards to that, but thats just my preference. The point I'm really trying to make is a lot of people enjoy the game for the sandbox option of an openended experience and are less concerned with rules and mechanics. Then there are the people myself included who would like to see classes, a more involved character generation process, more options to roleplay in both the context of alignment and dialogue. The truth of all this is we all take something different from the game and perhaps some are more easily immersed in the latest TES game than others. However we have to remember Bethesda made the game purposely generic so it would have a broad appeal and it does. For those of us who want more options, well lets be fair and say we'll get that with excellent community made mods, something as PC owners we can enjoy, the same can not be neccessarily said for all console users. Link to comment Share on other sites More sharing options...
Thoreai Posted December 7, 2011 Share Posted December 7, 2011 pavy: That can't be 100% true because theres no true character classes and you just created one pOrn wannabe. Sorry but that one made me chuckle a lot. ;) I think its fair to say that everyones comments are all as valid here and the issue is not so much that Skyrim is a bad game. Far from it I for one love the new art direction of the game, the desaturated colours etc, the more unique dungeons far better than Oblivion in regards to that, but thats just my preference. The point I'm really trying to make is a lot of people enjoy the game for the sandbox option of an openended experience and are less concerned with rules and mechanics. Then there are the people myself included who would like to see classes, a more involved character generation process, more options to roleplay in both the context of alignment and dialogue. The truth of all this is we all take something different from the game and perhaps some are more easily immersed in the latest TES game than others. However we have to remember Bethesda made the game purposely generic so it would have a broad appeal and it does. For those of us who want more options, well lets be fair and say we'll get that with excellent community made mods, something as PC owners we can enjoy, the same can not be neccessarily said for all console users.Yeah its a matter of view...i just dont feel any connection to the quests at all...many quests scream to me "sorry we didnt had time, so we had to put this fast together" if you know what i mean. The exploration is nice but even that gets boring when the world isnt really changing by your actions other then with a few lousy comments.Pantherfern made a good point about the quests in my opinion...but god knows maybe im just getting old. :ohdear: Link to comment Share on other sites More sharing options...
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