darthsloth74 Posted December 7, 2011 Author Share Posted December 7, 2011 pavy: Maybe it is age, I'm getting old too. :laugh: Maybe for some of us its a kind of nostalgia. I wonder how many of us actually played pen and paper RPG's and whether or not that has some influence on wanting more options from a game that in a lot of ways is limited by technology, time and money and always will be for any video game. Link to comment Share on other sites More sharing options...
Thoreai Posted December 7, 2011 Share Posted December 7, 2011 pavy: Maybe it is age, I'm getting old too. :laugh: Maybe for some of us its a kind of nostalgia. I wonder how many of us actually played pen and paper RPG's and whether or not that has some influence on wanting more options from a game that in a lot of ways is limited by technology, time and money and always will be for any video game.Damn with that "getting old" :wallbash: , but you are right...good ol' times when games were made with enthusiasm, nowadays the creators are being raped by the money hungry management. :wallbash: Link to comment Share on other sites More sharing options...
olafreinhardweyer Posted December 7, 2011 Share Posted December 7, 2011 I try to be Dragonborn and what that would do to me as my character.Unfortunately i have a tendency of wanting to experience a game init's fullest so i am also in the Dark Brotherhood. It doesn't suit theDragonborn hero at all. With factions there come deeds that a singleperson just wouldn't do. Doing those deeds anyway is somewhat like having a split personality. A Jack Of All Trades, that i can believe in. A Jack Of All MoralsWith No Consequences I have a hard time with. Bethesda should program their mainquests more intelligently. Youshould be able to approach it from different angles with differentfactions in mind. In Fallout 3 i would have loved to approach themainquest with Rileys Rangers instead of the Brotherhood.Once the path was chosen to the quest with one faction in mind,there would be a point of no return, were the mainquest type A)approach wouldn't mix up with approach type B) (so no breakingof certain scripts or storyline). It's really not that hard to program and come up with. Hollywoodshoots alternate scenes and endings all the time. They aren'tused, because in the end there can only be one single story. In a video game that is no longer true. Game Companies shouldat least try giving us the impression of a certain non-linearitydependent on our choices. Besides all complaints: I still love Skyrim VERY much :) Link to comment Share on other sites More sharing options...
darthsloth74 Posted December 7, 2011 Author Share Posted December 7, 2011 olfafreinhardweyer: I know exactly what you mean morality is so easily overlooked in this game. Perhaps its was purposeful so all players could enjoy all questlines. Interesting you should mention Fallout 3, I always wanted to join Talon Company or the Enclave but there was never an option to play the game from their perspective. Link to comment Share on other sites More sharing options...
Karasuman Posted December 7, 2011 Share Posted December 7, 2011 (edited) Wait, you're complaining that you have to follow laws? And you can get away with a lot more in this game than you could in Oblivion... He's not complaining that you have to follow laws. His issue is the fact you have to adhere to them even during circumstances when it makes little sense to have to do so. Imagine that you never ever played a TES game before, then you get Skyrim for your birthday. You'll play it, and most likely enjoy it. After that, you try out Morrowind.. i'm sure you'll find the game pretty much dull. For my part, it's nostalgia that makes me think Morrowind was much better. Imagine that Morrowind had the same engine and graphics technology behind it as Skyrim, and the two games were released concurrently with one another. Edited December 7, 2011 by Karasuman Link to comment Share on other sites More sharing options...
pantherfern Posted December 7, 2011 Share Posted December 7, 2011 (edited) Imagine that Morrowind had the same engine and graphics technology behind it as Skyrim, and the two games were released concurrently with one another. This is pretty much my issue as well. Morrowind had an amazing flow, questing, storyline, and general gameplay as well as insane replayability. Yes, the graphics were pretty bad. Yes, the combat was almost laughable with the weird stiff jumping and chop chop melee. NPC movement and reaction was kind of weird. There were a ton of different armor slots though so you could mix/match endlessly. The leveling and skill system allowed for a ton of different combinations and characters actually felt different because of it. My alchemist mage I spent 100's of hours on could simply not pick up a huge warhammer and do anything with it. She'd be swinging forever to even land a hit. This makes sense. She's a mage. To top it off, you could create your own spells and enchantments to feel even more personalized. In Skyrim, near as I can tell so far (haven't done a mage yet) for damage you have the choice of fire, ice, or lightning - that' it - 3 spells the whole game and they never actually improve so once you fill in perks that's it. The new graphics and physics and voices and all that are fantastic. Great. But why eliminate all the things that made Morrwind so great in the process? I like voices, sure, but frankly if it's a choice between that and getting 7 dialogue options that actually matter and affect the outcome, I'll take the 2nd. Although I don't know why both can't be incorporated. I like being able to have a character personality. Last night I only got to play for a little bit. I took 2 steps and got forced into a dialogue with an npc I don't like. the response options I was given were:"Oh my! What happened? We must save them quickly!""There's no time we must save them! I'll explain later!" What if I don't want to save them? What if I wanted to lie about what happened? What if I wanted to kill this npc and lie to everybody else about what happened? What if I want to save them but not have anything to do with this npc? I guess it boils down to this; In Morrowind I had a bunch of different characters. They were all in different guilds and houses and all did different questlines, had different gear and played completely differently from each other. I already get the feeling that in Skyrim, any character I make is going to play pretty much the same and be able to complete everything if I want unless I self-impose a bunch of restrictions. Edited December 7, 2011 by pantherfern Link to comment Share on other sites More sharing options...
Matth85 Posted December 7, 2011 Share Posted December 7, 2011 I guess it boils down to thisNothing stopps you from playing Morrowind now. Every game is getting more and more streamlined and narrowed. This is the way the masses want it. There is a reason people play CoD instead of going deep into RPing Skyrim.No, people like it simple and nice. We are all busy, and want to run a narrow-good game for a few houres, istead of 300 houres of playing and slowy reaching fun. Morrowind was like that. You had to play for a bit before you got the reward you wanted. In Skyrim you got what you want for, eh, 200 houres. More than most games today! Link to comment Share on other sites More sharing options...
RejectedCamel Posted December 7, 2011 Share Posted December 7, 2011 Wait, you're complaining that you have to follow laws? And you can get away with a lot more in this game than you could in Oblivion... He's not complaining that you have to follow laws. His issue is the fact you have to adhere to them even during circumstances when it makes little sense to have to do so. Imagine that you never ever played a TES game before, then you get Skyrim for your birthday. You'll play it, and most likely enjoy it. After that, you try out Morrowind.. i'm sure you'll find the game pretty much dull. For my part, it's nostalgia that makes me think Morrowind was much better. Imagine that Morrowind had the same engine and graphics technology behind it as Skyrim, and the two games were released concurrently with one another.Exactly. Link to comment Share on other sites More sharing options...
billyro Posted December 7, 2011 Share Posted December 7, 2011 Imagine that Morrowind had the same engine and graphics technology behind it as Skyrim, and the two games were released concurrently with one another. This is pretty much my issue as well. Morrowind had an amazing flow, questing, storyline, and general gameplay as well as insane replayability. Yes, the graphics were pretty bad. Yes, the combat was almost laughable with the weird stiff jumping and chop chop melee. NPC movement and reaction was kind of weird. There were a ton of different armor slots though so you could mix/match endlessly. The leveling and skill system allowed for a ton of different combinations and characters actually felt different because of it. My alchemist mage I spent 100's of hours on could simply not pick up a huge warhammer and do anything with it. She'd be swinging forever to even land a hit. This makes sense. She's a mage. To top it off, you could create your own spells and enchantments to feel even more personalized. In Skyrim, near as I can tell so far (haven't done a mage yet) for damage you have the choice of fire, ice, or lightning - that' it - 3 spells the whole game and they never actually improve so once you fill in perks that's it. The new graphics and physics and voices and all that are fantastic. Great. But why eliminate all the things that made Morrwind so great in the process? I like voices, sure, but frankly if it's a choice between that and getting 7 dialogue options that actually matter and affect the outcome, I'll take the 2nd. Although I don't know why both can't be incorporated. I like being able to have a character personality. Last night I only got to play for a little bit. I took 2 steps and got forced into a dialogue with an npc I don't like. the response options I was given were:"Oh my! What happened? We must save them quickly!""There's no time we must save them! I'll explain later!" What if I don't want to save them? What if I wanted to lie about what happened? What if I wanted to kill this npc and lie to everybody else about what happened? What if I want to save them but not have anything to do with this npc? I guess it boils down to this; In Morrowind I had a bunch of different characters. They were all in different guilds and houses and all did different questlines, had different gear and played completely differently from each other. I already get the feeling that in Skyrim, any character I make is going to play pretty much the same and be able to complete everything if I want unless I self-impose a bunch of restrictions.It is really too bad that everyone no matter who they are can still pick up a random weapon and kill people with it. Sure, if I went outside right now and grabbed an axe, I'd be able to kill someone (not that I would) but it would be hard to do it. I reckon that if you started off in the game a lot less effective at weapons/magic you could focus on one type and you get better, and the skills you didn't use can't match up to the new powerful enemies you are fighting now. Link to comment Share on other sites More sharing options...
Brittainy Posted December 8, 2011 Share Posted December 8, 2011 (edited) I was actually expecting Skyrim to be a lot more agreeable towards creating a very distinct type of character. The biggest selling point for me was that supposedly - while being roughly on par with the world size that Oblivion had - there would be a lot more content in it. Couple that with the ability to do manual labour and lead whatever kind of a life you want, I was expecting pretty great things. As it is, it honestly feels like - ultimately - you're either nobody or you're a hero. You're fined and arrested one minute, then all's forgiven the next. It's as though you make no impression on the world around you unless you're an absolute all-out-hero or rebel. Chopping wood and doing other skills feels about involved as playing the Sims...it's all automated and all you do is vacantly watch without so much as a click. *Yawn.* But, as others have pointed out, probably the ultimate problem that stops us from getting the sort of options and consequences we want is the limitations imposed by voice-acted dialogue. The choices - moral and otherwise - that can be offered via the absolute vastness of text-based dialogue are astounding. Games are expanding in many fantastic ways...but when it comes to RPGs, there simply isn't enough of a capacity yet for voice-acted dialogue to be abundant enough to fit in with the style of the game itself. Other games CAN get away with it because many of them are action-driven, very linear, and you'll never even see half the NPCs again after the first encounter. There are tons of genres that voice-acting fits in well with. RPGs are not one of them. At least not yet. And that is a major stumbling block when you're trying to immerse yourself in a free-roam world. You want to make an impact on it. (More than just a trite "Champion and Savior of the Realm"-type one.) I freely admit I can go pretty wild and self-reliant on what I make up for my character in terms of personality and story, etc...Can certainly imagine quite a lot of interesting frippery to fill out what a game lacks. But hell! I 'd like a bit of help from the game when it comes to how the other people and things in it react to me. I think the Wolves and wild animals make me feel more a part of the world than the NPCs do. :tongue: Edited December 8, 2011 by Brittainy Link to comment Share on other sites More sharing options...
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