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Need help getting started on armor modding.


FrozenMemories

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It's my first time posting here so I'm not sure if this is the right place to post this but I need help on modding in new armors. I'm an absolute noob in doing anything mod related so I just want to start with simple mashups from existing mods.

I'd appreciate any help.

 

 

Hi, so I've made a few basic armor edits, and this is how I do it.

 

Great resource: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_1

 

What you need: Blender, NifSkope, Outfit Studio(BodySlide)

 

Import your armor .nif into outfit studio. Export from outfit studio as .obj. Open blender, import your .obj. Make your edits, export from blender as .obj.

Now, in Outfit Studio, load the unmodified armor as a reference. Import your .obj, copy the bone weights, build skin partitions. Then export as .nif. You should not get any message about weights.

 

if you are removing segments of the armor and there is no skin underneath, you have to import a body mesh and attach it. You might want to "trim" the body mesh in blender.

 

Now open your modified .nif in NifSkope, and correct any inconsistencies (broken links to materials, etc). Double click your .nif from windows explorer to open it with CK, you'll get a preview window. If your outfit loads you're good to go.

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It's my first time posting here so I'm not sure if this is the right place to post this but I need help on modding in new armors. I'm an absolute noob in doing anything mod related so I just want to start with simple mashups from existing mods.

I'd appreciate any help.

 

 

Hi, so I've made a few basic armor edits, and this is how I do it.

 

Great resource: http://wiki.tesnexus.com/index.php/Creating_an_armour_for_Fallout_4._Part_1

 

What you need: Blender, NifSkope, Outfit Studio(BodySlide)

 

Import your armor .nif into outfit studio. Export from outfit studio as .obj. Open blender, import your .obj. Make your edits, export from blender as .obj.

Now, in Outfit Studio, load the unmodified armor as a reference. Import your .obj, copy the bone weights, build skin partitions. Then export as .nif. You should not get any message about weights.

 

if you are removing segments of the armor and there is no skin underneath, you have to import a body mesh and attach it. You might want to "trim" the body mesh in blender.

 

Now open your modified .nif in NifSkope, and correct any inconsistencies (broken links to materials, etc). Double click your .nif from windows explorer to open it with CK, you'll get a preview window. If your outfit loads you're good to go.

 

 

Thanks for helping out! And sorry it took this long to respond - I've never been to the forums before and I didn't know where to check for notifications for replies on my thread.

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