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Mod for when the CK comes out


bentdell1

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Now i know this is for when the CK comes out which last i heard is going to be in January of 2012. But i think it would be cool to mod the game as to have a underworld rise of the lycans feel to it....there is already vampires and werewolves in the game, why not have the empire be the vampires and the nords be the werewolves. The entire rebelion is already set-up to host this. I just think this would be an interesting mod to have going on while everything else is going. Now i know not everyone in the nord race woule be a werewolf, but there could be more then just the companions. That would set up for more of of the beast like werewolves to be random encounters, maybe replace some of the trolls to be werewolves instead, while some of the hunters and those of the storm cloaks be of the lycan decent since they are not that of a mindless beast. It would also open up the vampires to be out more at night, and a few more covens then just the few that they have in there. Edited by bentdell1
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I'm a huge fan of Underworld despite the serious folklore-infidelity of the movies, partly because of the pretty gals but almost only because of Bill Nighy. But... Let's have a look at the game balance. At night, the vampires will be at the height of their power, they'll be pretty darn good at assassinating people - but there's the first problem, sneaking on a werewolf is like trying to sneak past a... Well, wolf with acute senses. First there's the sound of blades unsheathing, the clanking of armour, the crunching of snow and the snapping of twigs, then there's the foul odour of rotten corpses and halitosis, then there's the thing about - whilst sneaking - reaching up far enough to try and slit the throat of a werewolf, and try to muffle it to avoid any death rattle, whining or howling.. Or grunting or growling. So in short, sneaking up on a werewolf is about as good an idea as trying to shoot an airplane down with a shotgun.

 

So we give up on sneaking, and instead try to charge in. I'll stop right there, and say, we give up on charging in on the werewolves.

 

Good way to kill a werewolf? Well, the reason to most tales speaking of silver bullets is because you won't want to stand near the thing, ever. Silver arrows, then. Even if you'd shoot down half the werewolves there'd be watching a keep before the rest of them smash into your ranks, well... Now we're back at the attempt to fight werewolves with melee weapons, it's just not a good idea for anyone who isn't a person with such might and power that he/she can do that to a dragon - the Dragonborn. And even as a dragonslayer, I wouldn't want to fight a pack of werewolves, it's just not the same thing, it's not the same technique and skill, it's just really not a good idea.

 

As much as I'd love a well-made Underworld game, I'd want it to be just that, a game where you have a G36 with enough silver bullets to take out a couple of werewolves, and where the balance lies within that the vampires are more like superheroes to even stand a chance against the werewolves.

 

I see your idea and I'd love to see more vampires and werewolves, but not like that. Besides the Stormcloaks would just have to shoot a couple of burning arrows into the Imperial towns and villages at day and the vampires would be wiped out like flies in a termite mound.

 

Something that could work though would be to make the Thalmor vampires. They've got the arrogance and self-loving that people generally believe to be traits of vampires, there's a lovely mod for black elven armor, and it would make sense that vampires counquered and enslaved the empire of men and forced them to keep order in their own ranks. Not that you get to do very much with the Thalmor though.

 

But that's just my thoughts.

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