Beebww Posted December 4, 2011 Share Posted December 4, 2011 Hey what do you do about a mesh or texture that loads with just a bunch of color dots instead of what its really supposed to be ill post a SS if i have to but im using the duke city mod and the bikes are just a bunch of neon colored dots Link to comment Share on other sites More sharing options...
LFact Posted December 4, 2011 Share Posted December 4, 2011 Have you set texture size 'large' in Video configuration? Link to comment Share on other sites More sharing options...
Beebww Posted December 4, 2011 Author Share Posted December 4, 2011 its at medium is it supposed to be at large? ill try it lol Link to comment Share on other sites More sharing options...
Beebww Posted December 4, 2011 Author Share Posted December 4, 2011 thanks that worked wonders Link to comment Share on other sites More sharing options...
DrakeTheDragon Posted December 4, 2011 Share Posted December 4, 2011 (edited) Just to explain "why" it was doing this and setting texture size to large fixed it: Those textures are missing "mip maps". They are like incrementally smaller versions of the original texture (so the engine doesn't have to use the full high-res resource even on far, far away surfaces still) created during export to DDS, if configured to do so."Medium" texture settings starts with the first level "below" max and never uses the original size level. Now you can see, if there are no levels but the first, any other setting than "high" won't work. Those textures need fixing, by exporting them with the correct settings required for textures for Oblivion game world meshes, namely those mip maps have to be created by all means. (Saying game world meshes, because there are things in Oblivion the textures of which don't require mip maps. It escaped my memory though which exact things those are, and basically mip maps are "always" required.) Edited December 4, 2011 by DrakeTheDragon Link to comment Share on other sites More sharing options...
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