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RPG Personality Quiz


Guss

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fot The D&D quiz I got this

 

You Are A:

 

 

 

Neutral Good Human Druid/Sorcerer (1st/1st Level)

 

 

Ability Scores:

Strength- 15

Dexterity- 14

Constitution- 15

Intelligence- 15

Wisdom- 12

Charisma- 14

 

wisdom 12?! I know more then anyone in my class! And I'm not very charming either

 

For the RPG quiz (I did this one twice, doing other option where I couldn't chose from)

the first

good, good, but I can't live with the fact that I, well, mind f*ck with people

Fine, I like exercise, it let's me feel good, but arrogant?! And noble?! nobility is the thing wich I disagree the most in our sociaty. I prefer the wise good barbarian lifestyle (if that is possible)

 

Allright my colour:

http://www.wizards.com/magic/images/whatcolor_isblue.jpgTake the Magic: The Gathering 'What Color Are You?' Quiz.

:-/ This is just a lot of b*llcr*p

Edited by YsmirNord
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Lawful Neutral Human Cleric (2nd Level)

 

Ability Scores:

Strength- 13

Dexterity- 12

Constitution- 12

Intelligence- 9

Wisdom- 8

Charisma- 8

 

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Class:

Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29)

Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Good ---- XXXXXXXXXXXXXX (14)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (35)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)

Lawful Evil ----- XXXXXXXXXXXXXXXXXXXXX (21)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XXXXXX (6)

 

Law & Chaos:

Law ----- XXXXXXXXXXXXXXXXXXX (19)

Neutral - XXXXXXXX (8)

Chaos --- XXXX (4)

 

Good & Evil:

Good ---- XXXXXXXXXX (10)

Neutral - XXXXXXXXXXXXXXXX (16)

Evil ---- XX (2)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXX (6)

Halfling - XXXX (4)

Half-Elf - XXXXXXXX (8)

Half-Orc - XXXXXXXXXX (10)

 

Class:

Barbarian - (-21)

Bard ------ (-15)

Cleric ---- XXXX (4)

Druid ----- (-2)

Fighter --- (-4)

Monk ------ (0)

Paladin --- (-21)

Ranger ---- (-4)

Rogue ----- (0)

Sorcerer -- (0)

Wizard ---- (0)

 

Well I knew I felt something like a cleric or healer in rpg's and also interesting is I have a 21 for paladin. So it's a mix up between cleric and Paladin. And what's up with the "8" appearing as a Mr. CoolGlasses?

Edited by JesterKing
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My class is in the hidden part of my sig

 

 

http://www.wizards.com/magic/images/whatcolor_iswhite.jpgTake the Magic: The Gathering 'What Color Are You?' Quiz.

 

 

Ability Scores:

Strength- 16

Dexterity- 18

Constitution- 15

Intelligence- 15

Wisdom- 17

Charisma- 17

 

Alignment:

Lawful Neutral- A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Monks- Monks are versatile warriors skilled at fighting without weapons or armor. Good-aligned monks serve as protectors of the people, while evil monks make ideal spies and assassins. Though they don't cast spells, monks channel a subtle energy, called ki. This energy allows them to perform amazing feats, such as healing themselves, catching arrows in flight, and dodging blows with lightning speed. Their mundane and ki-based abilities grow with experience, granting them more power over themselves and their environment. Monks suffer unique penalties to their abilities if they wear armor, as doing so violates their rigid oath. A monk wearing armor loses their Wisdom and level based armor class bonuses, their movement speed, and their additional unarmed attacks per round.

 

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXX (20)

Neutral Good ---- XXXXXXXXXXXXXXXXXX (18)

Chaotic Good ---- XXXXXXXXXX (10)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Neutral - XXXXXXXXXXXXXXX (15)

Lawful Evil ----- XXXXXXXXXXXX (12)

Neutral Evil ---- XXXXXXXXXX (10)

Chaotic Evil ---- XX (2)

 

Law & Chaos:

Law ----- XXXXXXXXXXX (11)

Neutral - XXXXXXXXX (9)

Chaos --- X (1)

 

Good & Evil:

Good ---- XXXXXXXXX (9)

Neutral - XXXXXXXXXXXXXX (14)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXXXXXX (8)

Elf ------ XXXXXX (6)

Gnome ---- XXXXXX (6)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXX (10)

Half-Orc - XX (2)

 

Class:

Barbarian - (-29)

Bard ------ (-21)

Cleric ---- (-4)

Druid ----- XX (2)

Fighter --- (-4)

Monk ------ XXXXXX (6)

Paladin --- (-23)

Ranger ---- XX (2)

Rogue ----- (0)

Sorcerer -- XXXXXX (6)

Wizard ---- XX (2)

Edited by Odai
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<b>I Am A:</b> Neutral Good Human Sorcerer (1st Level)

<br><br><u>Ability Scores:</u><br>

<b>Strength-</b>12<br>

<b>Dexterity-</b>14<br>

<b>Constitution-</b>12<br>

<b>Intelligence-</b>17<br>

<b>Wisdom-</b>12<br>

<b>Charisma-</b>11

<br><br><u>Alignment:</u><br><b>Neutral Good</b> A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.<br>

<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

<br><br><u>Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:[email protected]'>(e-mail)</a><br><br>

 

http://www.wizards.com/magic/images/whatcolor_isblue.jpgTake the Magic: The Gathering 'What Color Are You?' Quiz.

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My color and my RPG personality are in the spoiler tag of my signature. As for my D&D Class and Alignment, here it is;

 

 

Lawful Good Human Ranger/Sorcerer (1st/1st Level)

 

 

Ability Scores:

Strength- 14

Dexterity- 16

Constitution- 16

Intelligence- 15

Wisdom- 15

Charisma- 13

 

Alignment:

Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

 

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

 

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)

Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)

Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)

True Neutral ---- XXXXXXXXXXXXXXXXX (17)

Chaotic Neutral - XXXXXXXXXXX (11)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXX (9)

Chaotic Evil ---- XXX (3)

 

Law & Chaos:

Law ----- XXXXXXXXXXXX (12)

Neutral - XXXXXXXX ( 8 )

Chaos --- XX (2)

 

Good & Evil:

Good ---- XXXXXXXXXXXXXXX (15)

Neutral - XXXXXXXXX (9)

Evil ---- X (1)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXX (6)

Elf ------ XXXXXXXXXX (10)

Gnome ---- XXXXXXXX ( 8 )

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXXXXXXX (12)

Half-Orc - XX (2)

 

Class:

Barbarian - (-27)

Bard ------ (-23)

Cleric ---- (-6)

Druid ----- (-15)

Fighter --- (0)

Monk ------ (0)

Paladin --- XX (2)

Ranger ---- XXXX (4)

Rogue ----- (-4)

Sorcerer -- XXXX (4)

Wizard ---- XX (2)

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