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RPG Personality Quiz


Guss

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Chaotic Evil Human Sorcerer (1st Level)

Ability Scores:
Strength- 13
Dexterity- 16
Constitution- 18
Intelligence- 12
Wisdom- 11
Charisma- 11


Alignment:
Chaotic Evil- A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him. Chaotic evil is sometimes called demonic because demons are the epitome of chaotic evil. Chaotic evil is the best alignment you can be because combines self-interest and pure freedom. However, chaotic evil can be a dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

Detailed Results:

Alignment:
Lawful Good ----- XX (2)
Neutral Good ---- XXXXXXXXX (9)
Chaotic Good ---- XXXXXXXXXXXXXXX (15)
Lawful Neutral -- XXXXXXXXXXXXX (13)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXXXXX (26)
Lawful Evil ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31)

Law & Chaos:
Law ----- XX (2)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXXXXXXX (15)

Good & Evil:
Good ---- (0)
Neutral - XXXXXXXXXXX (11)
Evil ---- XXXXXXXXXXXXXXXX (16)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXX ( :cool:
Elf ------ XXXXXXXXXX (10)
Gnome ---- XXXX (4)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXXXX (10)
Half-Orc - XXXXXXXXXX (10)

Class:
Barbarian - (-2)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- (-23)
Fighter --- XX (2)
Monk ------ (-19)
Paladin --- (-23)
Ranger ---- (-2)
Rogue ----- XX (2)
Sorcerer -- XXXX (4)
Wizard ---- (0)

 

LOL

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Guest deleted4349949

Hmmm, interesting. I'd say that about sums it up pretty accurately!! Whenever I played the Baldur's Gate games back in the day, I would actually always choose a human mage/sorcerer :P

Chaotic Neutral Human Wizard/Sorcerer (1st/1st Level)
Ability Scores:
Strength- 9
Dexterity- 14
Constitution- 10
Intelligence- 18
Wisdom- 12
Charisma- 12
Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class:
Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Secondary Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
Detailed Results:
Alignment:
Lawful Good ----- XXXXXXXXXXX (11)
Neutral Good ---- XXXXXXXXXXXXXX (14)
Chaotic Good ---- XXXXXXXXXXXXXXXX (16)
Lawful Neutral -- XXXXXXXXXXXXXXXXXX (18)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXXXX (23)
Lawful Evil ----- XXXXXXXXXXXXXX (14)
Neutral Evil ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXXX (19)
Law & Chaos:
Law ----- XXXXXX (6)
Neutral - XXXXXXXXX (9)
Chaos --- XXXXXXXXXXX (11)
Good & Evil:
Good ---- XXXXX (5)
Neutral - XXXXXXXXXXXX (12)
Evil ---- XXXXXXXX (8)
Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXX (6)
Elf ------ XXXXXXXXXXXX (12)
Gnome ---- XXXXXX (6)
Halfling - XXXXXXXX (8)
Half-Elf - XXXXXXXXXXX (11)
Half-Orc - XX (2)
Class:
Barbarian - (-4)
Bard ------ XX (2)
Cleric ---- (-4)
Druid ----- XX (2)
Fighter --- (-6)
Monk ------ (-17)
Paladin --- (-25)
Ranger ---- (-2)
Rogue ----- (-4)
Sorcerer -- XXXXXXXX (8)
Wizard ---- XXXXXXXX (8)
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  • 2 weeks later...

You Are A:

 

True Neutral Human Fighter/Sorcerer (1st/1st Level)

 

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 14

Intelligence- 14

Wisdom- 14

Charisma- 12

Alignment:

True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

 

Race:

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

 

Primary Class:

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

 

Secondary Class:

Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

 

 

Web page and journal code: Copy and paste the following:

 

 

<b>I Am A:</b> True Neutral Human Fighter/Sorcerer (1st/1st Level)

<br><br><u>Ability Scores:</u><br>

<b>Strength-</b>13<br>

<b>Dexterity-</b>14<br>

<b>Constitution-</b>14<br>

<b>Intelligence-</b>14<br>

<b>Wisdom-</b>14<br>

<b>Charisma-</b>12

<br><br><u>Alignment:</u><br><b>True Neutral</b> A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.<br>

<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

<br><br><u>Primary Class:</u><br><b>Fighters</b> can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

<br><br><u>Secondary Class:</u><br><b>Sorcerers</b> are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:[email protected]'>(e-mail)</a><br><br>

Detailed Results:

 

Alignment:

Lawful Good ----- XXXXXXX (7)

Neutral Good ---- XXXXXXXXXXXXXXX (15)

Chaotic Good ---- XXXXXXXXXXXXXXX (15)

Lawful Neutral -- XXXXXXXXXXXXX (13)

True Neutral ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXXX (21)

Lawful Evil ----- XXXXXXXXXXXXX (13)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXX (21)

 

Law & Chaos:

Law ----- XXX (3)

Neutral - XXXXXXXXXXX (11)

Chaos --- XXXXXXXXXXX (11)

 

Good & Evil:

Good ---- XXXX (4)

Neutral - XXXXXXXXXX (10)

Evil ---- XXXXXXXXXX (10)

 

Race:

Human ---- XXXXXXXXXXXXX (13)

Dwarf ---- XXXXXXXXXXXX (12)

Elf ------ XXXX (4)

Gnome ---- XXXXXXXXXX (10)

Halfling - XXXXXXXXXX (10)

Half-Elf - XXXXXXX (7)

Half-Orc - XXXXXX (6)

 

Class:

Barbarian - (-4)

Bard ------ XX (2)

Cleric ---- XX (2)

Druid ----- (-2)

Fighter --- XXXX (4)

Monk ------ (-21)

Paladin --- (-25)

Ranger ---- XX (2)

Rogue ----- (0)

Sorcerer -- XXXX (4)

Wizard ---- (-4)

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