EvilPhoenix Posted June 9, 2013 Share Posted June 9, 2013 Lawful Neutral Human Druid (2nd Level) Ability Scores: Strength - 11 Dexterity - 11 Constitution - 12 Intelligence - 10 Wisdom - 17 Charisma - 11 Alignment: Lawful Neutral - A lawful neutral character acts as law, tradition, or a personal code directs him. Order and organization are paramount to him. He may believe in personal order and live by a code or standard, or he may believe in order for all and favor a strong, organized government. Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot. However, lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Detailed Results:Alignment:Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25)Neutral Good ---- XXXXXXXXXXXXXXXXX (17)Chaotic Good ---- XXXXXXXXXXXXXXXX (16)Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28)True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)Lawful Evil ----- XXXXXXXXXXXXXXXXX (17)Neutral Evil ---- XXXXXXXXX (9)Chaotic Evil ---- XXXXXXXX 8 Law & Chaos:Law ----- XXXXXXXXXXXXXX (14)Neutral - XXXXXX (6)Chaos --- XXXXX (5) Good & Evil:Good ---- XXXXXXXXXXX (11)Neutral - XXXXXXXXXXXXXX (14)Evil ---- XXX (3) Race:Human ---- XXXXXXXXXXXXXX (14)Dwarf ---- XXXXXXXX 8Elf ------ XX (2)Gnome ---- XXXXXXXXXX (10)Halfling - XXXXXX (6)Half-Elf - XXXXXXXX 8Half-Orc - XXXXXXXX 8 Class:Barbarian - (-25)Bard ------ (-27)Cleric ---- XXXXXX (6)Druid ----- XXXXXXXX 8Fighter --- (0)Monk ------ (0)Paladin --- (-21)Ranger ---- (0)Rogue ----- (-4)Sorcerer -- (0)Wizard ---- (0) Link to comment Share on other sites More sharing options...
Kelestial Posted June 9, 2013 Share Posted June 9, 2013 (edited) http://www.nodiatis.com/pub/8.jpg Edited June 9, 2013 by aTo4sty Link to comment Share on other sites More sharing options...
CabelD Posted June 10, 2013 Share Posted June 10, 2013 (edited) I am a trader. Money is power. http://i.imgur.com/TeEv15L.jpg http://cdn.memegenerator.net/instances/400x/32164826.jpg Edited June 10, 2013 by CabelD Link to comment Share on other sites More sharing options...
Isys1991 Posted June 10, 2013 Share Posted June 10, 2013 (edited) This would be Puppet master build, I guess.... I was hoping for paladin to be honest. Also, my first post ;D http://www.nodiatis.com/pub/18.jpg Edited June 10, 2013 by Isys1991 Link to comment Share on other sites More sharing options...
ukzzelitezz Posted June 10, 2013 Share Posted June 10, 2013 (edited) http://www.nodiatis.com/pub/22.jpg[/center] Not what i thought but cool :D Edited June 10, 2013 by ukzzelitezz Link to comment Share on other sites More sharing options...
LoreMaster1 Posted June 11, 2013 Share Posted June 11, 2013 (edited) http://www.nodiatis.com/pub/8.jpg Paladin :biggrin: and http://www.nodiatis.com/pub/19.jpg True Neutral Human Wizard (1st Level) Ability Scores:Strength- 8Dexterity- 10Constitution- 9Intelligence- 14Wisdom- 11Charisma- 11 Alignment:True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class:Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Thats strange: A neutral tachtition paladin... Edited June 11, 2013 by LoreMaster1 Link to comment Share on other sites More sharing options...
Nekator Posted June 13, 2013 Share Posted June 13, 2013 (edited) http://www.nodiatis.com/pub/11.jpg Edited June 13, 2013 by Nekator Link to comment Share on other sites More sharing options...
le3299 Posted June 15, 2013 Share Posted June 15, 2013 http://www.nodiatis.com/pub/14.jpg Link to comment Share on other sites More sharing options...
Nodtveidt Posted June 18, 2013 Share Posted June 18, 2013 (edited) Where i can do the color quiz? the link is death... Btw: Neutral Evil Half-Orc Fighter/Rogue (1st/1st Level) Ability Scores: Strength- 14 Dexterity- 15 Constitution- 17 Intelligence- 15 Wisdom- 15 Charisma- 15Alignment:Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.Race:Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.Primary Class:Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.Secondary Class:Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.Detailed Results:Alignment:Lawful Good ----- XXXXXXXX (8)Neutral Good ---- XXXXXXXXXXXXX (13)Chaotic Good ---- XXXXXXXXXXXXX (13)Lawful Neutral -- XXXXXXXXXXXXXXX (15)True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)Lawful Evil ----- XXXXXXXXXXXXXXXXXXXX (20)Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25)Law & Chaos:Law ----- XXXXX (5)Neutral - XXXXXXXXXX (10)Chaos --- XXXXXXXXXX (10)Good & Evil:Good ---- XXX (3)Neutral - XXXXXXXXXX (10)Evil ---- XXXXXXXXXXXXXXX (15)Race:Human ---- XXXXXXXXXXXXX (13)Dwarf ---- XXXXXXXX (8)Elf ------ (0)Gnome ---- XX (2)Halfling - XX (2)Half-Elf - XXXXX (5)Half-Orc - XXXXXXXXXXXXXXXX (16)Class:Barbarian - (-2)Bard ------ XX (2)Cleric ---- (0)Druid ----- (-2)Fighter --- XXXX (4)Monk ------ (-23)Paladin --- (-23)Ranger ---- (0)Rogue ----- XXXX (4)Sorcerer -- XXXX (4)Wizard ---- (-6) Edited June 18, 2013 by Nodtveidt Link to comment Share on other sites More sharing options...
TheNoremac42 Posted June 19, 2013 Share Posted June 19, 2013 http://www.nodiatis.com/pub/19.jpg You Are A: Lawful Good Human Paladin/Cleric (1st/1st Level) Ability Scores: Strength- 10 Dexterity- 15 Constitution- 11 Intelligence- 14 Wisdom- 12 Charisma- 12Alignment:Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.Primary Class:Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.Secondary Class:Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Link to comment Share on other sites More sharing options...
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