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RPG Personality Quiz


Guss

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Neutral Evil Half-Orc Fighter/Rogue (1st/1st Level)

 

Ability Scores:

Strength- 13

Dexterity- 14

Constitution- 14

Intelligence- 14

Wisdom- 14

Charisma- 12

Alignment:

Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

 

Race:

Half-Orcs are the short-tempered and sullen result of human and orc pairings. They would rather act than ponder and would rather fight than argue. They love simple pleasures, such as feasting, boasting, and wild dancing. They are an asset at the right sort of party, but not at the duchess's grand ball. Half-orcs are as tall as humans but their brutish features betray their lineage. They regard scars as tokens of pride and things of beauty. They rarely reach 75 years of age.

 

Primary Class:

Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

 

Secondary Class:

Rogues- Rogues have little in common with each other. While some - maybe even the majority - are stealthy thieves, many serve as scouts, spies, investigators, diplomats, and simple thugs. Rogues are versatile, adaptable, and skilled at getting what others don't want them to get. While not equal to a fighter in combat, a rogue knows how to hit where it hurts, and a sneak attack can dish out a lot of damage. Rogues also seem to have a sixth sense when it comes to avoiding danger. Experienced rogues develop nearly magical powers and skills as they master the arts of stealth, evasion, and sneak attacks. In addition, while not capable of casting spells on their own, a rogue can sometimes 'fake it' well enough to cast spells from scrolls, activate wands, and use just about any other magic item.

 

Alignment:

Lawful Good ----- XXXXXX (6)

Neutral Good ---- XXXXXXXXXXXXX (13)

Chaotic Good ---- XXXXXXXXXXXXX (13)

Lawful Neutral -- XXXXXXXXXXXXX (13)

True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)

Chaotic Neutral - XXXXXXXXXXXXXXXXXXXX (20)

Lawful Evil ----- XXXXXXXXXXXXXXXX (16)

Neutral Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

Chaotic Evil ---- XXXXXXXXXXXXXXXXXXXXXXX (23)

 

Law & Chaos:

Law ----- XXX (3)

Neutral - XXXXXXXXXX (10)

Chaos --- XXXXXXXXXX (10)

 

Good & Evil:

Good ---- XXX (3)

Neutral - XXXXXXXXXX (10)

Evil ---- XXXXXXXXXXXXX (13)

 

Race:

Human ---- XXXXXXXXXXXXXX (14)

Dwarf ---- XXXX (4)

Elf ------ XXXX (4)

Gnome ---- XX (2)

Halfling - XX (2)

Half-Elf - XXXXXX (6)

Half-Orc - XXXXXXXXXXXXXXXX (16)

 

Class:

Barbarian - (0)

Bard ------ XX (2)

Cleric ---- XX (2)

Druid ----- (-2)

Fighter --- XXXXXX (6)

Monk ------ (-23)

Paladin --- (-25)

Ranger ---- (-2)

Rogue ----- XXXXXX (6)

Sorcerer -- (0)

Wizard ---- (-6)

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I love these things! I am the Trapper! Ha, so true, so true.....(well, I don't trap any animals, but the spirit of the thing is there, witnessed again by the fact that I've modded Skyrim to be basically my outdoors-hunting-camping sim!

 

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