cebollor Posted December 4, 2011 Share Posted December 4, 2011 (edited) I do not know if this subject goes here. I need aid to cause that this works. I have edited upperbody mesh with blender for modify the shoulders, but when I exporting with blender and after loading it in the game these lines are seen again on the chest: Image contains nudity: My link http://imageshack.us/f/713/oblivion2011.jpg/ If I load the mesh directly, everything go well, only happen when exporting with blender. Nevertheless, when I edit the lower mesh of the body this does not happen. Any idea? Thanks, and sorry by english, its not my language. Edited December 4, 2011 by cebollor Link to comment Share on other sites More sharing options...
Nephenee13 Posted December 4, 2011 Share Posted December 4, 2011 Should mention that those links feature nudity. Anyway, looks like a texturing issue, some sort of discontinuity in the mesh in those locations? Link to comment Share on other sites More sharing options...
cebollor Posted December 4, 2011 Author Share Posted December 4, 2011 Should mention that those links feature nudity. Anyway, looks like a texturing issue, some sort of discontinuity in the mesh in those locations? Sorry for not to warn nudity. It´s done. If a I caught de mesh directly from HGEC body, the mesh works fine. It is not necessary to edit the mesh with blender to see the error, only importing it and exporting it without touching nothing, the mesh already appears in the game with that error. It could be that I am making something bad when import or export? Thanks! Link to comment Share on other sites More sharing options...
Striker879 Posted December 4, 2011 Share Posted December 4, 2011 See my reply to your first post in the Oblivion Mod Troubleshooting section. Link to comment Share on other sites More sharing options...
cebollor Posted December 4, 2011 Author Share Posted December 4, 2011 Thanks for help, Striker879. The problem is solved. After exporting in Blender, it was necessary open Nifskope and to do this: Click in Spells> Batch> Update All Tangent Spaces. After this, the mesh works correctly. Thanks everybody. Link to comment Share on other sites More sharing options...
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