Geonox Posted December 31, 2003 Share Posted December 31, 2003 owk I've made a new character well a new head. but! it's not a modified nif file but a new head...now..my question is how do I let the lips move when the character is speaking? do I have to assign some vertex(es?) to something like a skeleton or something else? How can I do this??? Link to comment Share on other sites More sharing options...
Almelexia Posted December 31, 2003 Share Posted December 31, 2003 If you want to know more about this thing then you should download Rhedds heads guide. Link to comment Share on other sites More sharing options...
Almelexia Posted December 31, 2003 Share Posted December 31, 2003 The site of the mod is this, http://home.wnm.net/~bgriff/MW_Tutorials.htmlThere stands all you need to know about his question. Good luck Almelexia Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Author Share Posted January 7, 2004 Ok is there anyone who knows how to do this because I'm stuck....I know how to make 3 different faces and such....but I'm stuck @ step 4...is there anyone who can help me??? :( Link to comment Share on other sites More sharing options...
Akrid Posted January 7, 2004 Share Posted January 7, 2004 It's not like three diffrnt textures the player chooses, it's three diffrent nif's, like you must texture three diffrent heads and save the nifs seprate, then in the TES they get names like FACE_01 FACE_02 FACE_03 or somthing like that. Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Author Share Posted January 7, 2004 really? I thought it was an animated nif file like he said... Now just select the animated head and [Export Selected] into Morrowind<<thats what he said, but I ain't get the animation part with the frames...I don't know how to do that with the frames: Now for the animation. The total animation should be set to 30 frames in length at 15 frames per second. The talk animation is going to run from frame 0 to 20, and the blink from 21 to 30. The eyes will be closed by frame 25 and open again by frame 30. Adjust the morph sliders so that the talking morph is 0% at frame 0 and 100% at frame 20. Make sure it goes immediately back to 0% at frame 21 and STAYS that way for the rest of the animation. Using the [Track View], you’ll need to adjust the [in] and [out] settings on each keyframe so that the mouth animation tension is a straight line from frame 0 to 20, then broken leaving frame 20. that part....so if there's anyone who can help me with that part please help me.... Link to comment Share on other sites More sharing options...
Akrid Posted January 7, 2004 Share Posted January 7, 2004 really? I thought it was an animated nif file like he said... Now just select the animated head and [Export Selected] into Morrowind<<thats what he said, but I ain't get the animation part with the frames...I don't know how to do that with the frames: Oh, well that's somthing else. Uhhh... I can make the animations, but I never tried using them in the TES. Link to comment Share on other sites More sharing options...
Geonox Posted January 7, 2004 Author Share Posted January 7, 2004 :D hmm can you explain it to me? the same way it is done in the tutorial??? cos I don't understand the tutorial fully... Link to comment Share on other sites More sharing options...
Akrid Posted January 7, 2004 Share Posted January 7, 2004 Nope, I'm as lost as you, this is what we do then.... :help: :help: :help: Link to comment Share on other sites More sharing options...
Peregrine Posted January 7, 2004 Share Posted January 7, 2004 Its telling you to set three keyframes of the mouth movement.1) Frame 1 = mouth closed2) Frame 20 = mouth open3) Frame 21 = mouth closed Then you set the transition between keyframes to whatever is described there. Then do the same for the eyes, except centered around frame 25. I'm not sure if you need to do those keyframes with the sliders, or if its just the most common method of character animation. If you don't, you can probably just move the parts the hard way. Link to comment Share on other sites More sharing options...
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