Jump to content

moddeling a new head question...


Geonox

Recommended Posts

owk I've made a new character well a new head. but! it's not a modified nif file but a new head...now..my question is how do I let the lips move when the character is speaking? do I have to assign some vertex(es?) to something like a skeleton or something else? How can I do this???
Link to comment
Share on other sites

It's not like three diffrnt textures the player chooses, it's three diffrent nif's, like you must texture three diffrent heads and save the nifs seprate, then in the TES they get names like FACE_01 FACE_02 FACE_03 or somthing like that.
Link to comment
Share on other sites

really? I thought it was an animated nif file like he said... Now just select the animated head and [Export Selected] into Morrowind<<thats what he said, but I ain't get the animation part with the frames...I don't know how to do that with the frames:

 

Now for the animation. The total animation should be set to 30 frames in length at 15 frames per second. The talk animation is going to run from frame 0 to 20, and the blink from 21 to 30. The eyes will be closed by frame 25 and open again by frame 30.

 

Adjust the morph sliders so that the talking morph is 0% at frame 0 and 100% at frame 20. Make sure it goes immediately back to 0% at frame 21 and STAYS that way for the rest of the animation.

 

Using the [Track View], you’ll need to adjust the [in] and [out] settings on each keyframe so that the mouth animation tension is a straight line from frame 0 to 20, then broken leaving frame 20.

 

that part....so if there's anyone who can help me with that part please help me....

Link to comment
Share on other sites

really? I thought it was an animated nif file like he said... Now just select the animated head and [Export Selected] into Morrowind<<thats what he said, but I ain't get the animation part with the frames...I don't know how to do that with the frames:

 

Oh, well that's somthing else. Uhhh... I can make the animations, but I never tried using them in the TES.

Link to comment
Share on other sites

Its telling you to set three keyframes of the mouth movement.

1) Frame 1 = mouth closed

2) Frame 20 = mouth open

3) Frame 21 = mouth closed

 

Then you set the transition between keyframes to whatever is described there. Then do the same for the eyes, except centered around frame 25.

 

I'm not sure if you need to do those keyframes with the sliders, or if its just the most common method of character animation. If you don't, you can probably just move the parts the hard way.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...