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moddeling a new head question...


Geonox

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owk I've modified an official morrowind head, I've modified the wole mesh so not only the textures, but here's my question...do I also have to change the animation because I don't know if the face change back to the normal mesh when it speaks or blinks with his eyes....

 

EDIT: whoho owk I've figured out that sliders thing and my head has got an animation! :P but here's a new thing, I really REALLY don't get that track view part :( with the in and out settings is there anyone who can explain step by step what I have to do???

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  • 2 weeks later...
I'm still having this problem :( is there anyone who can help me with the note track thing...coz I can only add a note track but I dunoh what to do next..because I have to fill in start talking and such but how do I do this <_< ????
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yeah I know that I have to add a note track but I have to name the note track Start: Talk on frame 0 Stop: Talk on frame 20 Start: Blink on frame 20 and Stop: Blink on frame 30 but I know how I add a note track but I just don't get it how to name it Start: Talk .....so I don't know how to edit a note track...

 

EDIT: Finally I have found out how to do this, I have max 5 but i was doing a tutorial for max 4 (couldn't find one for 5) but that one works different. I had to add a key frame instead of a note track...but hmm no I'm having another problem (will it ever stop?!) I CAN'T EXPORT MY HEAD :bye: !!!!! I'm getting an error when I'm trying to export it....and after that 3d max shuts down so why?! The export plugin will only work for non animated objects :angry: how do I fix this problem???

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