bill8872 Posted September 16, 2016 Share Posted September 16, 2016 Oh as far as the leveled list. As long as they have that list they should be fine. Link to comment Share on other sites More sharing options...
panurgy Posted September 17, 2016 Share Posted September 17, 2016 That looks like a solid list. DEF_UI and Valdacil's have pretty much saved my sanity. And Underground Railroad looks cool. I might have to check that out. Link to comment Share on other sites More sharing options...
azatot49 Posted September 24, 2016 Share Posted September 24, 2016 Loot Overhaul, of course Link to comment Share on other sites More sharing options...
tartarsauce2 Posted September 24, 2016 Share Posted September 24, 2016 (edited) lower shotgun damage by 20%lower the others by 10%lower the pistol by 20% or 10% as you see fithttp://www.nexusmods.com/fallout4/mods/12394/?shotgun damage needs to be lowered about 20%http://www.nexusmods.com/fallout4/mods/16387/?more or less finehttp://www.nexusmods.com/fallout4/mods/11427/?these are weapons mods, but I think it's safe to say that weaponry is a little bit simplistic in what you have access to in fallout 4it's technically balanced in its way, but it's not that greatprobably should boost the hunting rifle damage up to about 44-50 from 37and the pipe revolver to about 34, and the pipe bolt action to about 38well these are my thoughts, but I've found bolt-action rifles to be a little lame usually, I have fun playing with them but they're nowhere near the competitiveness in firefights to semi or auto weapons unless you're spot on with the headshots loot overhaul, that's what I wanted to link to someone else's question about similar things, yeahhttp://www.nexusmods.com/fallout4/mods/1486/?this'll make things an experience Edited September 24, 2016 by tartarsauce2 Link to comment Share on other sites More sharing options...
TwilightOne Posted October 3, 2016 Share Posted October 3, 2016 I will post my modlist when I have access to it later, but to make some mods work I had to use Fo4edit to patch them and play nicely with each other.For example I have a mod that adds more plants to be places and harvested, like aster, tarberry and bloodleaf, but they rename items that Valdacil's classification touched, or to make plants work with Hardcore Food so that the item needed to plant another tato is a tato seed, not a tato. It changes leveled lists to make farming harder, not all tatos are good, you have the chance to get lower quality stuff etc.So yeah many mods are nice for survival, immersion but they do not all play well together. Link to comment Share on other sites More sharing options...
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