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weird oblivion encumbrance


cazaam

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It seemed to me that in Morrowind your encumbrance did affect your speed.

 

Was that just my imagination?

 

:blink:

There's alot that is in morrowind that isn't in Oblivion. They probably got rid of it as part of all the other changes they made in relation to it. Running no longer drains stamina, feather and burden work differently, the speed change between wearing light and heavy armor, and the player, as well as some other NPCs are already slow. It probably wasn't an issue in Morrowind because the weight calculations were a bit better and NPCs didn't move around so much. Can you imagine how slow you'd be moving through the sewers with such a system if you decided to go with a heavy armor and low strength race? You'd put on that first suit of iron, and be running at a snails pace until you managed to get to the goblin area. And given how physics and friction work in this game, you probably wouldn't be able to get much further after that even if you didn't pick up a few weapons to sell later. It's too bad the Bethsoft devs don't have some sort of changelog or something which explains what they had problems with and why they went with one way over another. It would be a very interesting read.

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In Morrowind, yes, it did affect speed. I think Bethesda got rid of that feature since no one liked it. It may be more realistic, but it's just simply annoying. You'll get to where you're going to anyways; why make it take longer?
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Wow thats more attention than i expected.

 

What im saying is that with scripting, couldn't you do algirithms? it be alot of script work, but say for example (im no scripter) like: max enc=250, @ 100-below, speed, normal, 101-175, -10 speed etc etc. i don't think making the game harder is the concept beth had in mind but a more complex entertainment.

And would it, at all, at any cost or possibilty, be possible to introduce the variable, size?

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Wow thats more attention than i expected.

 

What im saying is that with scripting, couldn't you do algirithms? it be alot of script work, but say for example (im no scripter) like: max enc=250, @ 100-below, speed, normal, 101-175, -10 speed etc etc. i don't think making the game harder is the concept beth had in mind but a more complex entertainment.

And would it, at all, at any cost or possibilty, be possible to introduce the variable, size?

It currently isn't possible. Although you might be able to get the maximum someone is able to carry by reading the game settings, the person's strength, and checking the magnitude of any feather or burden effects (needs OBSE), there isn't anything to detect how much they're actually carrying without a script which checks the weight of each and every inventory item (requires OBSE and would be irresponsible to be used in this manner). As said, it really comes down to someone in the OBSE team figuring out where the values for encumberance are stored and applying a few functions to read these values. However since there may not be many uses for such a function outside of this one, it probably won't get done.

 

Any sort of new variable just wouldn't work since there is no good way to store or obtain any new variables across many unknown objects. At best you might be able to check for specific items and assign a penalty, but even then such a script would likely have issues with just detecting if something new was picked up, and may be impractical for use.

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yes i think they did because oblivion is so much more advanced in comparison eg the havok system.

 

And i think it would also be interesting to see what people see as flaws in the gaming system.

I think to a degree vabgrant0s right where being loaded with loot, carrying anymore just isn't possible.

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