Jump to content

Skyrim - Mod Detectives Thread


buddah

Recommended Posts

This necklace is available?

 

http://static-3.nexusmods.com/15/mods/110/images/51602-3-1394038243.jpg

 

 

You should be able to find it here: http://www.nexusmods.com/skyrim/mods/28780/?

Link to comment
Share on other sites

Is there a mod that makes warhammer and battleaxe heads smaller, or a mod that adds new versions of these weapons with more realistic proportions? Maybe a mod that puts the heads of the 1h weapons on the poles of the 2h weapons? The vanilla versions look comically unwieldy to me.

Link to comment
Share on other sites

I used to use two mods together:

Beastlier beasts and Manlier men, or some such titles;

The two combined gave the guys a build like Ahnold Schwarzenegger.

 

I cant remember the proper name to find it on Nexus.

Can anyone help, please?

Link to comment
Share on other sites

I was looking for a mod that makes Skyrim enchanting more like Morrowind and I realized that there is just one key feature missing:



Enchanting on use spells.



I know that some of these will for sure break balance in the game but I don't think that matters too much against the epic enchanting possibilities.



Example is click on your ring to send a fireball at target using only a charge of your enchant instead of magika. This also lets you use spells like summon companions and weapons using enchants. I cannot find any mod with this kind of possibility.



Since this is not interesting as you have to play your UI, and it might not be possible with the current programming, I suggest enchants which unlock spells for you, which are then coded to be free and somehow damage your enchanted item.



Is this available anywhere or is this type of mod even possible?




PS. Then more spells become enchantable as so far offesive spells are only enchantable on wepons. And many godly enchants such as levitate, invincible obviously can't be enchanted for constantly.


Link to comment
Share on other sites

I have a mod question. I read somewhere that if you have the DLC's and install texture mods, you need to archive the bsa's so that the regular texture programming won't take precedence over the mod and load instead?? And that the archive positioning matters. Also I read that this could extend to other game mods not just texture?

Link to comment
Share on other sites

OK. Awhile back I saw someone uploaded a mod for alternate entrances to cities -- but it was NOT Shortcuts. It added things like windows that couldn't normally be reached, the idea being using supernatural jump powers or Sneak Tools etc.

 

I didn't download it at the time and now I have zero idea what it was called. Would love some help :)

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...