genolune Posted September 16, 2016 Author Posted September 16, 2016 Free tools works for now. That does help. It looks like BAE could go. As for the scripting stuff, that could probably go I would think.
zilav Posted September 16, 2016 Posted September 16, 2016 On 9/16/2016 at 4:36 PM, damanding said: I use BAE still and I'm pretty sure others do as well. In fact I'm not even aware of how to extract files from a ba2 without it.Press Ctrl+F3 in FO4Edit, find your file, right click -> Save as
genolune Posted September 16, 2016 Author Posted September 16, 2016 Another thing I just found out was the Gimp 2.8 tutorial on how to get it to do normal maps and .dds files So now I don't really need DDS converter. I may still use it because it's layout allows for rapid scrolling through all the textures I've created. A lot more progress towards a working, streamlined toolkit though!
damanding Posted September 17, 2016 Posted September 17, 2016 This is the type of thread to lurk moar on. https://forums.nexusmods.com/index.php?/topic/4778165-fallout-4-normal-and-specular-maps/ When it comes to understanding texture layers.
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