bill8872 Posted September 16, 2016 Share Posted September 16, 2016 your welcome :) Link to comment Share on other sites More sharing options...
genolune Posted September 16, 2016 Author Share Posted September 16, 2016 Free tools works for now. That does help. It looks like BAE could go. As for the scripting stuff, that could probably go I would think. Link to comment Share on other sites More sharing options...
zilav Posted September 16, 2016 Share Posted September 16, 2016 I use BAE still and I'm pretty sure others do as well. In fact I'm not even aware of how to extract files from a ba2 without it.Press Ctrl+F3 in FO4Edit, find your file, right click -> Save as Link to comment Share on other sites More sharing options...
genolune Posted September 16, 2016 Author Share Posted September 16, 2016 Another thing I just found out was the Gimp 2.8 tutorial on how to get it to do normal maps and .dds files So now I don't really need DDS converter. I may still use it because it's layout allows for rapid scrolling through all the textures I've created. A lot more progress towards a working, streamlined toolkit though! Link to comment Share on other sites More sharing options...
damanding Posted September 17, 2016 Share Posted September 17, 2016 This is the type of thread to lurk moar on. https://forums.nexusmods.com/index.php?/topic/4778165-fallout-4-normal-and-specular-maps/ When it comes to understanding texture layers. Link to comment Share on other sites More sharing options...
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