Thoreai Posted December 18, 2011 Share Posted December 18, 2011 Corporations arent doing anything out of generosity...open your eyes.OH! A company trying to make money?? WHAT A DISGRACE! LETS PROTEST AND CALL THEM SILLY NAMES! THAT WILL TEACH THEM!What a disgrace to miss my point...3 posts huh, are you on a payroll again? Link to comment Share on other sites More sharing options...
Kirkreng Posted December 19, 2011 Share Posted December 19, 2011 (edited) First of all I am sorry that I only have 3 posts. Because unlike all other users on this forum I did not start out at 500 posts(the fact that you judge me on my post count makes me feel I need to clarify that I am being sarcastic). And how did I miss your point? Just like so many others you complain about the fact that companies try to make money. If this is not the case, please do explain your point then. Edited December 19, 2011 by Kirkreng Link to comment Share on other sites More sharing options...
runicNomad Posted December 19, 2011 Share Posted December 19, 2011 Steam workshop basically steam in general is going to change the modding community. already any extenders or 4g patches ultimately have to support steam. with the idea of making money modders will start thinking differently and already the person who initially forged this site is talking seriously about the concept. I doubt steam will have the initial following of nexus but they could indeed buy people and modders over time.I do not like steam at all but it has already changed the community so its done.We wont be able to have community patches in the near future due to the fact that they will have to somehow also support steam.The CK itself will not run without steam functioning either. SO you can imagine if they chose to some type of direct export out of the Ck or monitoring function behind the scenes could prove a faster way for them to get more MODs into the workshop.Regardless just like anything it will start free and in time when its usage peaks out it will begin to have money involved. And tbh along with it Nexus will follow. I already have to watch 30 sec ads to get fallout mods. I am bummed by the whole thing. I can not play most likely any new Beth titles without steam. I wont be able to even MOD without steam running. It is just a sad day for free flow but it is what it is. Nexus will either compete with whatever the Model steam has or will not and stay a free zone. In which case whichever model is the easiest and most functional people will use. It is not common practice today for people to stick with a code of ethics. It is also highly likely the CK was delayed simply because they wanted to integrate as much as possible with steam. I have 0 understanding of why Beth too this route but again it is done. change is inevitable... what we choose allows the change to be. Link to comment Share on other sites More sharing options...
Thoreai Posted December 19, 2011 Share Posted December 19, 2011 First of all I am sorry that I only have 3 posts. Because unlike all other users on this forum I did not start out at 500 posts(the fact that you judge me on my post count makes me feel I need to clarify that I am being sarcastic). And how did I miss your point? Just like so many others you complain about the fact that companies try to make money. If this is not the case, please do explain your point then.No need to explain anything if you would read this thread and read why i wrote this you wouldnt ask me for an explanation. Link to comment Share on other sites More sharing options...
Roltak Posted December 19, 2011 Share Posted December 19, 2011 (edited) I have 0 understanding of why Beth too this route but again it is done. I guess they wanted a central point for updates as well as a way to ensure that everyone can update (to get some pressure off of their support lines etc.), a better way of installing mods (look at how many people asked how to install mods, that way it will most likely only be some button clicks), thereby keeping people interested in the product/franchise etc., then the fact that with Steam they had a tested(Less likely to be down for several days after release as well as not having to use own servers) if not 100% stable DRM system with whom they already have dealt, with Fallout and Oblivion. Perhaps more accurate salesfigures etc. were playing a part too, since they now most likely know how many people are really playing the game etc. Also I find the theory of them testing the system to one day integrate something like that for consoles not all that unlikely. If the whole thing is good or bad ... well only the future will tell, although I hope that mods continue to stay free ... who knows. Edited December 19, 2011 by Roltak Link to comment Share on other sites More sharing options...
Thoreai Posted December 19, 2011 Share Posted December 19, 2011 I have 0 understanding of why Beth too this route but again it is done. I guess they wanted a central point for updates as well as a way to ensure that everyone can update (to get some pressure off of their support lines etc.), a better way of installing mods (look at how many people asked how to install mods, that way it will most likely only be some button clicks), thereby keeping people interested in the product/franchise etc., then the fact that with Steam they had a tested(Less likely to be down for several days after release as well as not having to use own servers) if not 100% stable DRM system with whom they already have dealt, with Fallout and Oblivion. Perhaps more accurate salesfigures etc. were playing a part too, since they now most likely know how many people are really playing the game etc. Also I find the theory of them testing the system to one day integrate something like that for consoles not all that unlikely. If the whole thing is good or bad ... well only the future will tell, although I hope that mods continue to stay free ... who knows.Wait what, i dont remember saying anything like this, are you sure you are quoting the right person ...is this a conspiracy, or am i getting old?! :ohdear: Link to comment Share on other sites More sharing options...
keastkannegaard Posted December 19, 2011 Share Posted December 19, 2011 Currently I don't see anything wrong with Steam hosting mods for Skyrim. Mods for Skyrim will be free to download, and to some extend easy to implement into the game.But what about future games? That's what i'm more worried about. When they get the different things ironed out, so its easy and almost always work, what then? Basicly they are going to use the next 2-4 years on getting steam the main tool for mods, and when TES 6 comes out what then? You could easily imagine them to charge something like 10 euros to gain access to the mods, if the majority of mods are expected to be on steam. Link to comment Share on other sites More sharing options...
abaris Posted December 19, 2011 Share Posted December 19, 2011 I guess they wanted a central point for updates as well as a way to ensure that everyone can update (to get some pressure off of their support lines etc.), a better way of installing mods (look at how many people asked how to install mods, that way it will most likely only be some button clicks), thereby keeping people interested in the product/franchise etc., then the fact that with Steam they had a tested(Less likely to be down for several days after release as well as not having to use own servers) if not 100% stable DRM system with whom they already have dealt, with Fallout and Oblivion. Perhaps more accurate salesfigures etc. were playing a part too, since they now most likely know how many people are really playing the game etc. Primarily they probably want to control what's modded and to get the rights for the mods. If they pay money, you can be sure, there's some smallprint of giving up any future rights to your work for just a few bucks. As has been said, companies don't do anything out of the goodness of their hearts. And without judging their decision, its always wise to keep that in mind when dealing with a company. Link to comment Share on other sites More sharing options...
ginnyfizz Posted December 19, 2011 Share Posted December 19, 2011 I have been advised that upload to Steam Workshop will be entirely optional, so I urge modders to boycott it. Upload to Nexus. I object in the strongest possible terms to Steam's forced updates, why should anyone say that it would take the strain off Bugthesda's support lines when those are non-existent anyway? I want to know what a piece of software involves before I download it, not have Steam shove it down my throat and foul up my games. The fact that we got ninja'd by that 1.1 patch to add the Steam requirement to play the game and stop us adding the LAA flag ourselves was petty and spiteful, and deceitful as we had been told that Steam would only be required for activation. It didn't prevent a single pirate, so they needn't give that as an excuse. And it fubared my game until 4GB Skyrim rode to the rescue. No-one should install a Beth patch blind, they are somewhat notorious. The same goes for mods - making it easier to install them fills me with trepidation, as it also makes it easier for people to install indiscriminately and fubar their game that way. So they download a ton of stuff from Steam Workshop, with no consideration as to conflicts, wreck their game, and do you think they'll get any support there? Of course they won't. So as I think Robin intimated in his video blog, the screaming Dovahkid trolls will STILL come here to bawl at the modders. If you are not prepared to look at and understand your folder structures, and learn about unpacking BSA's (in the case of Beth Games) and archive invalidation, then I would say you need to actively consider whether or not you should be installing mods. If you are new to mods and want to learn, then there are folks on here only too happy to help you. That's what I did. And how about the headache for a modder having to support a mod on SW as well as here? And don't even get me started on holding back the CK so that they could shove Steam down our throats with it again. SHAME ON THEM. If they had given us the CK at launch, the likes of the UOP team would have had the Skyrim bugs well on the way to squished by now. Link to comment Share on other sites More sharing options...
Roltak Posted December 19, 2011 Share Posted December 19, 2011 (edited) Wait what, i dont remember saying anything like this, are you sure you are quoting the right person ...is this a conspiracy, or am i getting old?! :ohdear: Ah sorry I have the stupid habit of just clicking reply on the wrong person and pasting what I want to quote, the quote came from runicNomad. And I agree that it will draw many "noobs" (not people who not know, but people who not want to learn) into modding, flodding forums with the same questions 1000 times, but in Bethesdas and Steams eyes "Not our problem", since the modder will be the one doing the support, so they have a cheap way of making the game interesting for a longer time, sell more DLCs and keep more people interested in a sequel.On the other hand it might make the community bigger (after the first rush is over), make it more visible and thereby perhaps draw in even more modders etc. So... as long as they don't make certain mods cost money it might actually turn out to be a good thing. It all depends on how Bethesda and Steam decide and how the community reacts. Edited December 19, 2011 by Roltak Link to comment Share on other sites More sharing options...
Recommended Posts