DiaborMagics Posted September 17, 2016 Share Posted September 17, 2016 Dear everyone, I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met. So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that? And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered. Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend, - DiaborMagics Link to comment Share on other sites More sharing options...
Elias555 Posted September 17, 2016 Share Posted September 17, 2016 Have you tried using shoving all the magic effects under 1 spell and then giving them perk or level conditions instead of using a script?eg Fire Projectile has 2 magic effects, first one is novice effect and has a condition of destruction being <= 25 and the second effect being apprentice has >25 destruction.Might work. Link to comment Share on other sites More sharing options...
DiaborMagics Posted September 17, 2016 Author Share Posted September 17, 2016 H Have you tried using shoving all the magic effects under 1 spell and then giving them perk or level conditions instead of using a script?eg Fire Projectile has 2 magic effects, first one is novice effect and has a condition of destruction being <= 25 and the second effect being apprentice has >25 destruction.Might work.mmm no I havent but I can fiddle around with that, ty Link to comment Share on other sites More sharing options...
DiaborMagics Posted September 19, 2016 Author Share Posted September 19, 2016 Dear everyone, I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met. So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that? And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered. Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend, - DiaborMagicsWow, how on earth did I miss that?! Thanks, I am going to test it out, but I think it worked! Do you want me to credit you if I release my mod? As Elias555? Link to comment Share on other sites More sharing options...
Elias555 Posted September 21, 2016 Share Posted September 21, 2016 Did it work?? Wow.Up to you. Link to comment Share on other sites More sharing options...
DiaborMagics Posted September 22, 2016 Author Share Posted September 22, 2016 Dear everyone, I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met. So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that? And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered. Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend, - DiaborMagicsWow, how on earth did I miss that?! Thanks, I am going to test it out, but I think it worked! Do you want me to credit you if I release my mod? As Elias555? I didn't, but I will add your name if you want me to Link to comment Share on other sites More sharing options...
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