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Adding/updating spells through scripts


DiaborMagics

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Dear everyone,

 

I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met.

So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that?

 

And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered.

 

Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend,

 

- DiaborMagics

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Have you tried using shoving all the magic effects under 1 spell and then giving them perk or level conditions instead of using a script?

eg Fire Projectile has 2 magic effects, first one is novice effect and has a condition of destruction being <= 25 and the second effect being apprentice has >25 destruction.

Might work.

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H

 

Have you tried using shoving all the magic effects under 1 spell and then giving them perk or level conditions instead of using a script?

eg Fire Projectile has 2 magic effects, first one is novice effect and has a condition of destruction being <= 25 and the second effect being apprentice has >25 destruction.

Might work.

mmm no I havent but I can fiddle around with that, ty

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Dear everyone,

 

I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met.

So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that?

 

And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered.

 

Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend,

 

- DiaborMagics

Wow, how on earth did I miss that?! Thanks, I am going to test it out, but I think it worked!

 

Do you want me to credit you if I release my mod? As Elias555?

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Dear everyone,

 

I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met.

So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that?

 

And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered.

 

Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend,

 

- DiaborMagics

Wow, how on earth did I miss that?! Thanks, I am going to test it out, but I think it worked!

 

Do you want me to credit you if I release my mod? As Elias555?

 

I didn't, but I will add your name if you want me to

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