DiaborMagics Posted September 17, 2016 Posted September 17, 2016 Dear everyone, I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met. So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that? And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered. Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend, - DiaborMagics
Elias555 Posted September 17, 2016 Posted September 17, 2016 Have you tried using shoving all the magic effects under 1 spell and then giving them perk or level conditions instead of using a script?eg Fire Projectile has 2 magic effects, first one is novice effect and has a condition of destruction being <= 25 and the second effect being apprentice has >25 destruction.Might work.
DiaborMagics Posted September 17, 2016 Author Posted September 17, 2016 H On 9/17/2016 at 11:34 AM, Elias555 said: Have you tried using shoving all the magic effects under 1 spell and then giving them perk or level conditions instead of using a script?eg Fire Projectile has 2 magic effects, first one is novice effect and has a condition of destruction being <= 25 and the second effect being apprentice has >25 destruction.Might work.mmm no I havent but I can fiddle around with that, ty
DiaborMagics Posted September 19, 2016 Author Posted September 19, 2016 On 9/17/2016 at 9:41 AM, DiaborMagics said: Dear everyone, I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met. So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that? And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered. Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend, - DiaborMagicsWow, how on earth did I miss that?! Thanks, I am going to test it out, but I think it worked! Do you want me to credit you if I release my mod? As Elias555?
DiaborMagics Posted September 22, 2016 Author Posted September 22, 2016 On 9/19/2016 at 4:48 PM, DiaborMagics said: On 9/17/2016 at 9:41 AM, DiaborMagics said: Dear everyone, I am a complete noob when it comes to scripting. Noobier than most Noobs, I would say. NOOB in full capital letters... well you get the idea. I have tried to find something that I could not find and that is: getting a spell to update itself. What I want is to make a race (still need to dive into this, but I was trying to do research on my ideas for spells and powers etc first) and add a special ward spell for this (Angel) race. I want the spell to start as Novice, like the vampire drain, but I'm also going to create Apprentice, Adept, etc versions of the spell and what I want is for the better versions of the spell to replace their previous versions each time a certain restoration threshold is met. So the Angel starts with Novice, in level 25 Novice becomes Apprentice, 50 = Adept, 75 = Expert, 90 = Masterful and 100 = Holy.... how would I need to do that? And on this note, in the past I tried to automatically add an item to the player on game startup, but only once (it was a note), but I could not figure out how to even add it in the first place, let alone only once on startup. This is about 2 years ago though, but I just remembered. Thanks in advance for any insight in this, it would be greatly appreciated. Have a nice weekend, - DiaborMagicsWow, how on earth did I miss that?! Thanks, I am going to test it out, but I think it worked! Do you want me to credit you if I release my mod? As Elias555? I didn't, but I will add your name if you want me to
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