spinm Posted January 31, 2008 Share Posted January 31, 2008 First off i am a newb to these forums, so let me apologies if this is a problem that has already been solved i tried a search but couldn't find the anwser. alright onto the problem, i have two companions, one is a companion called Sonia from a mod by the same name, and the second is Aeyhlia Kumiko from the Kumiko Manor mod. anyway, everytime i encounter an enemy they start beating the crap out of one another. and i am kind of getting sick of my companions beat on one another and leaving me to face three Minotaur by my self! any ideas as to how i can fix this issue? Link to comment Share on other sites More sharing options...
Storm Raven Posted January 31, 2008 Share Posted January 31, 2008 From my experience, once this gets started it never ends well. I had to load a save game and pray they didn’t start up again. This is all about something called friendly hits and the number any companion, even the quest ones will take. After so many usually three hits, they will fight you each other and the guards. A very bad day. So the hard way I found that by knocking them out it reset the AI. Not a pretty solution but it worked, (I rarely take more than one companion into a fight as a result.) Now the quest companions would let me yield to them, at least sometimes. Now I do use a mod called something like “20 friendly hits” and that helps a lot. I going to run over to the download side and try to find the link for you. http://www.tesnexus.com/downloads/file.php?id=6612 There you go, I hope this helps Link to comment Share on other sites More sharing options...
Storm Raven Posted January 31, 2008 Share Posted January 31, 2008 I have asked Admin to put your thread in the correct sub forum. No Problem. Link to comment Share on other sites More sharing options...
Vagrant0 Posted January 31, 2008 Share Posted January 31, 2008 The only way to fix it is to use console to adjust their dispositions toward eachother. What you have happening is because one hit the other accidentally a few times, causing a disposition loss, That loss is why they now dislike eachother. I've had similar issues where Kvatch guards were fighting some Anvil guards Ihad brought along to help with the siege. Yoiu can adjust dispositions using "<companion1>.moddisposition <companion2> 100". Replacing the <companion> part with the form IDs of the companion (the numbers by their name when you click on them with console open). You also need to do the same with the other companion "<companion2>.moddisposition <companion1> 100". Link to comment Share on other sites More sharing options...
spinm Posted January 31, 2008 Author Share Posted January 31, 2008 Thanks guys/gals. Even though both companions are essential and i could have gone on without this stuff, this should make game playing a hell of a lot easier. :thanks: Link to comment Share on other sites More sharing options...
berood001 Posted February 2, 2008 Share Posted February 2, 2008 LOL. Don't have a solution... just thought this was funny. Personally I think you should go with it. Not all companions get along. A unique adventure experience where you are the only person with any common sense. Link to comment Share on other sites More sharing options...
bben46 Posted February 2, 2008 Share Posted February 2, 2008 I love my companions. But I don't take them along when adventuring. They always seem to be between me and whatever is attacking. I can't get in a hit until my companion(s) are either knocked out or the attacker is dead. Also, When i use an area effect attack, (fireball 10 damage for 15 feet) it seems to do more damage to companions than the original target. Some companions do have a ranged attack and will stay back, but they still seem to spend most of their time in my line of fire.Instead, I just leave them in one of my houses as eye candy. This also keeps them from their constant bickering and cat fights. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.