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Repeat CTDs during Diplomatic Immunity


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An intriguing one this - I've done this quest so many times, and in the past it has either been fine or a little unstable, but any crashes seemed random and not reproducible. This time, however, is different.

After leaving the party and collecting your gear there is a physical trigger when you pass a certain point that causes Malborn to shut up about the guards, and then lock the door and do whatever he does afterwards. This "zone" appears to be a few feet after the door (before the room with the two Thalmor in it). As soon as I touch this "zone", the game crashes. Every single time. Naturally I have gone back to an earlier save and tried playing through the entire sequence again, with no luck.

In terms of diagnostics, I believe the quest stage is 170 before this happens. If I teleport myself to the aforementioned room, and manually set the quest stage to 180, Malborn locks the door and goes on his way. The quest will appear to be able to proceed as normal, however none of the Thalmor in the embassy will be hostile, which they of course should be. Interestingly, if I go back to that trigger point the game will still crash.

 

I tried continuing with the quest after doing this, and all will be well until exiting the Reeking Cave, the game will repeatedly crash a few seconds after loading in, whether or not Malborn is alive. I am given enough time to try to fast-travel away, though the game will still crash so I do not believe this is related to the area around the embassy, but an issue with the quest or a script gone awry.

 

Is there anything that can be done? I'm really not in a position to be restarting saves all over the place. To my knowledge I have not uninstalled any mods during the course of this save, neither have I installed any.

SKSE and Skyrim itself are fully up-to-date, also using ENBoost and the SKSE memory patch enabled (the one Sheson created so many moons ago).

 

 

Load order:

 

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Falskaar.esm
Wyrmstooth.esp
LB_MuchAdoSnowElves.esm
STL-TARDIS-Regenerated.esm
ApachiiHair.esm
Campfire.esm
moonpath.esm
ClimatesOfTamriel.esm
MolagBalsInferno.esm
RaceCompatibility.esm
TouringCarriages.esp
Cutting Room Floor.esp
SkyUI.esp
Lock Overhaul.esp
FreckleMania.esp
Moss Rocks.esp
Dragon Combat Overhaul.esp
Improved Dragon Shouts.esp
RaceMenuPlugin.esp
BFSEffects.esp
FISS.esp
Auto Unequip Ammo.esp
Brawl Bugs CE.esp
WATER Falskaar.esp
Better Auriels Bow.esp
Hothtrooper44_Armor_Ecksstra.esp
Convenient Horses.esp
LoreWorthyHagravens.esp
Chesko_LoreBasedLoadingScreens.esp
Lost Art of the Blacksmith.esp
dD-No Spinning Death Animation Merged.esp
Footprints.esp
DwarvenRes.esp
EnhancedLightsandFX.esp
konahrik_accoutrements_dpe.esp
Improved Dragon Shouts - Dragonborn.esp
Headtracking.esp
Improved Dragon Shouts - Dawnguard.esp
Increased Bounty & Guild Rewards.esp
Better Dynamic Snow.esp
Invisibility Eyes Fix.esp
WATER.esp
JiubQuestMarkers.esp
MeridaHair.esp
WetandCold.esp
AOS.esp
Rigmor.esp
3DNPC.esp
Clothing & Clutter Fixes.esp
Blaze Of Eventide.esp
CollegeOfWinterholdImmersive.esp
DarkbroSanctuary.esp
Book Covers Skyrim.esp
ELFXEnhancer.esp
dD - Enhanced Blood Main.esp
dD-Dragonborn-Dawnguard-EBT Patch.esp
ClimatesOfTamriel-Nights-Level-2.esp
AOS2_CoT3_1_patch.esp
AOS2_WetandCold Patch.esp
AOS2_EBT Patch.esp
Northgirl.esp
RaceMenu.esp
RaceMenuOverlays.esp
SkyFalls + SkyMills + DG + DB + FS + WT.esp
ShezrieOldHroldanVer2.esp
Civil War Overhaul.esp
w2salem.esp
LostLongSwords.esp
skyBirds - Airborne Perching Birds.esp
HarvestOverhaul.esp
MoonAndStar_MAS.esp
Cidhna Mine Expanded.esp
CWIELnFXPatch.esp
Freedom of Speech -- Dawnguard.esp
Freedom of Speech.esp
Hothtrooper44_ArmorCompilation.esp
Guard Dialogue Overhaul.esp
aMidianborn_Skyforge_Weapons.esp
EMCompViljaSkyrim.esp
Connys Improved Hearthfire.esp
EMViljaInSolstheimAddOn.esp
WATER DG + DB.esp
Inigo.esp
Run For Your Lives.esp
LB_MuchAdoSnowElves_Quest.esp
moonpath_questdata.esp
ELFX - Moonpath.esp
HarvestOverhaul_skyBirds_v0.931_Patch.esp
SmeltingDwarvenMetal.esp
Stalhrim Helmet Replacer.esp
The Dance of Death - Ultimate Edition.esp
TakeNotes.esp
The Ningheim.esp
Unique Uniques.esp
AOS2_GDO Patch.esp
Better Vampires.esp
RaceCompatibilityUSKPOverride.esp
Predator Vision.esp
konahrik_accoutrements.esp
Book Covers Skyrim - Lost Library.esp
LPBards.esp
arnima.esp
BoundArmors.esp
RagnvaldBookFarengar+Ragnvald.esp
RabbitsPlus.esp
RayeksEnd.esp
Frostfall.esp
SofiaFollower.esp
ForgottenCity.esp
The Pit.esp
AesirArmor.esp
sheogorath_shout.esp
MzarkWonders.esp
WATER Plants.esp
DragonFastTravelRedone.esp
Dwemer Spectres Legendary.esp
Hunterborn.esp
The Paarthurnax Dilemma.esp
Argonian Access.esp
Vampirelordroyal.esp
BP2Meeko.esp
konahrik_accoutrements_db.esp
Sneak Tools.esp
Sneak Tools Vanilla Hoods.esp
Sneak Tools Vanilla Masks.esp
Brevi_MoonlightTales.esp
iNeed.esp
VampireClothingBugFix.esp
Apocalypse - The Spell Package.esp
Apocalypse - More Apocalypse.esp
MoonAndStar_WATERPlants_compat.esp
Imperial Assasin Armor.esp
LustmordVampireArmor.esp
dovahkiinrelax.esp
iNeed - Dangerous Diseases.esp
WerewolfPerksExpanded.esp
When Vampires Attack.esp
DSerArcheryGameplayOverhaul.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
WetandCold - Ashes.esp
KS Hairdos - HDT.esp
Hunterborn Campfire Patch.esp
Populated Skyrim Prisons Cells.esp
BVandRB_Formlist.esp
TMSG.esp
CaranthirTowerReborn.esp
Bashed Patch, 0.esp

 

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The only mods that have any effect on the Embassy are (in order) USLEEP and Enhanced Lights and FX. One or two of its exterior cells are modified by ShatteredSteel's TARDIS mod (likely just the landing markers).

The crashes don't happen inside the Reeking Cave - one happens inside ThalmorEmbassy01 (after picking up your gear) and the other happens after exiting the Reeking Cave.

While we're on that point, I loaded up a very slightly earlier save (just before travelling to the Embassy) and travelled up to the Embassy without the carriage, just to inspect the exterior. The only immediate additions I could see were a building from Interesting NPCs. I then went to the spot where the exit of the Reeking Cave is, and the game did not crash. So I don't believe there is a problem with the exterior cell there.

 

The main issue I think is the interior crash - it's entirely possible that the two are linked but based on my limited knowledge the first one is almost certainly related to the quest. Although one particular quest advancement is triggered by exiting the Reeking Cave at the end, so using COC to teleport out isn't an option.

Edited by Guest
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Acknowledged: the saved game file that contains the error, can you send me it please, it will retain the code I require without installing all those mods.

basically you pointed out 2 points where it is guarantee to CTD at. It might serve the issue better if I have both of these points saved hard just before it takes place.

 

If what I'm thinking is correct, here, I should not experience the crash, but if I'm wrong and it does crash, I can find out why.

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