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Point me in the right direction?...


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Hello there fellow modders :whistling:

 

Was hoping someone might be able to point me in the right direction when it comes to increasing the wildlife population a bit in Oblivion. I'd like to make wild horses and Deer appear more often and in more areas. (I almost never see the former.) Been Googling for a tutorial, but haven't come across anything that covers this specifically enough for me to find out what I need to know.

 

Am I chasing an impossibility?

 

I've opened up the CS and poked around in the settings for the creatures in question, but I'm buggered if I can see anything obvious to tweak to get the result I want.

 

Can anyone put me on to an appropriate tutorial or name the setting I should be tweaking?

 

Any help would be much appreciated.

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Ummm, any idea how I do that or where I might find a tutorial to do it? :thumbsup:

 

Even if someone can just give me an idea of WHAT sort of tutorial I should be Googling for would be a big help :turned:

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Ummm, not quite that new. I know the basics for a lot of things already.

 

What I'm chasing is a very specific answer for this question.

 

I don't need a run down of how to use CS. All I want is to know what settings control the frequency that a creature will appear and what areas it can / will appear in. Just need an answer or a pointer towards a tutorial the explains it.

 

I've gone through several tutorials and none of them explain specifically what I want to know.

 

Normally I'm quite happy to just dig around in CS until I find what I'm looking for, but in this case I'm buggered if I can see the settings I'm chasing.

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My mistake, in that case. Other than just taking the markers for creature spawns and adding in lots more of them (Would be rather time-consuming), there could be a tweak to the actual leveled lists, but I've never delved into that.
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  • 1 month later...

My mistake, in that case. Other than just taking the markers for creature spawns and adding in lots more of them (Would be rather time-consuming), there could be a tweak to the actual leveled lists, but I've never delved into that.

 

To increase the number of spawns in the world you have to do the former. To increase the variety of spawns you can do the latter.

 

Another option is keep your critters in a holding cell and randomly spawn encounters with moveto or placeatme at the player's location upon some threshold occuring like a random number generator or a wilderness cell change.

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  • 4 weeks later...
I would just like to add another way to add more wild life to the game in tamriel is to make a new Leveledcreature. Increase the count number for each creature you add to the leveledcreature list. Find for example in Tamerial world just one Leveledcreature marker ( example "LL1WildernessForest") Then use the function "search & replace" in the edit menu. Once found in edit menu you could just search & replace every leveled creature called "LL1WildernessForest" with one that you made for the entire world cell. This is a way to increase wildlife population without conflicting with other wildlife leveledcreatures in tamerial world other wise the wild life could just be killing and attacking each other if placed too closely. Edited by colourwheel
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I would just like to add another way to add more wild life to the game in tamriel is to make a new Leveledcreature. Increase the count number for each creature you add to the leveledcreature list. Find for example in Tamerial world just one Leveledcreature marker ( example "LL1WildernessForest") Then use the function "search & replace" in the edit menu. Once found in edit menu you could just search & replace every leveled creature called "LL1WildernessForest" with one that you made for the entire world cell. This is a way to increase wildlife population without conflicting with other wildlife leveledcreatures in tamerial world other wise the wild life could just be killing and attacking each other if placed too closely.

 

On that note, just a reminder that if you want your critters to co-exist peacefully with each other and not kill each other, you'll need to add or modify factions so that they're default attack behavior is overridden by being allies or friends. That's how dungeons with rats and wolves and mudcrabs aren't full of corpses when you arrive :)

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